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Mewgenics
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Status effects · page 2

Every status effect and elite modifier: exact tooltip numbers per stack, buff or debuff, and every ability, item, passive and enemy that applies, removes or blocks it.

187 entries
Heavy HitsBasic attack inflicts Bruise X this turn.Buff2
HexSpells cost more mana to cast.Debuff4
Hexagram RuneImbues its owner with +1 Movement Range and +3 Trample DamageHidden1
Holy ShieldBlocks an entire instance of incoming damage.Buff87
ImmobileCannot move.Debuff51
InfestedThe things infesting this pop out when it dies, destroying its corpse.Debuff2
InfestedThe spiders infesting this pop out when it dies, destroying its corpse.Debuff11
Initiative UpYou take your turn earlier in the round.Buff6
Injury ImmunityCannot receive Injuries for any reason. Lasts X turns.Buff2
InsightSpells cost less mana to cast.Buff4
InsightSpells cost less mana to cast, excluding Brainstorm. (cannot reduce cost to 0).Buff1
InsightSpells cost less mana to cast until the end of the turn.Buff2
Intelligence UpIntelligence increased by X. Intelligence affects mana regen.Buff47
InvulnerableDoes not take damage.Buff1
Kinetic SpikesWhen this takes damage, emit Sparkles.Buff36
Late BloomerGain All Stats Up 3 in X turns.Buff2
LeechesDrains health from the leeched unit at the end of your turn.Debuff20
LifestealHeals you equal to the amount of health damage dealt.Instant effect35
LifestealYour next basic attack heals you for the amount of health damage it inflicts.Buff6
Lucifer RuneImbues its owner with an extra turn and the power to BiteHidden1
Luck UpLuck increased by X. Luck affects base crit chance and all randomness.Buff47
MadnessThinks everything is an enemy. Uncontrollable.Debuff56
Magic Damage UpIncreases any magical damage you deal.Buff26
Magic WeaknessIncoming magic damage has 100% Crit Chance and can't miss.Debuff18
Mana LeechesDrains mana from the leeched unit at the end of your turn.Debuff5
MarkedIncoming physical damage has 100% Crit Chance, ignores shield, and can't miss.Debuff20
MeatyTurns into meat when it dies.Debuff1
MetalThis item is electrically conductive.Keyword93
Miss ChanceMiss chance increased by X%.Debuff23
Movement UpIncreases your basic movement's range.Buff14
MutedDisables a random spell until the applier is killed.Debuff1
No Health RegenHealth won't regen automatically and does not regen at the end of battle.Debuff4
No Mana RegenMana won't regen automatically.Debuff2
OBEYBasic attacks of its enemies are disabled.Keyword1
OstracizedEvery unit sees this as an enemy and will attack it with priority.Debuff3
Pentagram RuneImbues its owner with an extra turn and the power to SummonHidden1
PetrifyBecomes a rock temporarily.Debuff23
PoisonTakes damage at the start of every turn. Incoming healing is less effective but cures 1 Poison.Debuff158
Poison LaceBasic attack inflicts Poison.Buff7
Poison Lace (Weapon)Your weapon inflicts Poison.Buff2
PoisonousInflicts Poison to units that contact you.Buff15
PossessedTakes an extra Charmed turn.Debuff3
Possessed by DybbukThis cat is possessed by Dybbuk. Down this cat to exorcise him.Debuff2
Preemptive CounterAttack the next thing that targets you before it attacks you, automatically.Buff1
Preemptive CounterAttack things that target you before they attack you, automatically.Buff1
ProbedBehaves as if it's on your team. Attacks from allies will break the probe.Debuff2
PromoteThe next familiar you spawn is upgraded into a Champion.Buff1
Promote+The next familiar you spawn is upgraded into an Elite.Buff1
Random InjuryGain a random injury that lowers one of your stats by 1, permanently.Instant effect9
Range UpIncreases the range of your basic attack and projectile abilities.Buff6
Range Up (Temporary)Increases the range of your basic attack and projectile abilities until the end of the turn.Buff9
ReflectReflects the next X projectiles you are hit with back at the attacker.Buff9
ReloadThis action starts disabled and does not refresh on its own after use. Meet the condition to refresh it.Keyword—
ReloadThis action does not refresh on its own after use. Meet the condition to refresh it.Keyword—
RotHatches a Fly at the end of its turn. Damage from worms and bugs always crits against this.Debuff16
ScrambledAbilities are scrambled, temporarily.Debuff2
Sentry ModeThe next time an enemy ends its movement in your basic attack range, attack it.Buff1
Sentry Mode+When an enemy ends its movement in your basic attack range, attack it.Buff1
Serrated ClawsBasic attack inflicts Bleed.Buff1
ShieldBlocks incoming damage.Buff412
Short CircuitAll actions are disabled. Cast Break Circuit to break.Debuff1
SleepSkip the next turn. Being attacked has a chance to wake you up.Debuff32
Sleep (Paralysis)You are asleep until your sleep paralysis demon is killed.Debuff—
SlowMovement range is reduced to 2. Takes its turn later.Debuff65
Soul LinkWhenever a soul linked character loses health, all soul linked characters lose that health as well.Debuff12
SparkleA projectile that deals 1 magic damage to a random enemy.Instant effect34
Speed UpSpeed increased by X. Speed affects movement range and turn order.Buff105
Stat BountyWhoever kills this gets All Stats Up.Debuff2
Stealth50% Dodge Chance. Lose Stealth when you get hit.Buff9
Stealth50% Dodge Chance. Lose Stealth when you get hit or use your basic attack.Buff1
STOPBasic movement of its enemies is disabled.Keyword1
Strength UpStrength increased by X. Strength affects melee attack and melee ability damage.Buff77
StunSkip the next turn.Debuff147
TarredDecreases speed. Flammable.Debuff13
TechIncreases the quality of the next item you craft or the next familiar you spawn. Up to 3 Tech can be used at a time.Buff17
Temporary ItemIs lost at the end of the battle.Keyword1
The AlphaNo effects on its own. Only one unit can be The Alpha. Certain spells and abilities provide bonuses for The Alpha.Hidden20
The Child's FlameCounts down every time it gets hit. At 0, releases a pulse.Hidden1
The Child's FlameCounts down every time it gets hit. At 0, unleash a wrath of holy light.Hidden1
The Child's FlameCounts down every time it gets hit. At 0, unleash the holy beams.Hidden1
ThornsDeals damage to units that contact you.Buff120
TrampleYou can move through other units, damaging and displacing them.Hidden148
TransformationTransforms when the timer hits 0.Hidden9
Weakness-2 Dexterity, -2 Strength, -2 Speed, temporarily.Debuff55
WebbedImmobile. Use basic attack to break free.Debuff11
WetWet.Hidden1
Zombie-2 Strength. -2 Intelligence. Takes damage from Holy Element heals. Does not get injured when downed.Debuff2