Items · page 6
Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.
| Jank Alloy Mask+1 Brace. Brittle. | — | Face | — | |
| Jar Of ChaosBring it to Dr. Beanies. ...or drink it to permanently gain All Stats Up 2 and upgrade all of your spells. | quest | Trinket | 1 | |
| Jar of LeechesYour basic attack inflicts Leech 1. | rare | Trinket | — | |
| Jar Of NothingIt's trash now. | common | Trinket | — | — |
| Jar of Radiated BloodAdd a bit of Chaos to it from The Rift. Whenever you take damage, spawn a friendly Clot that can grow into a copy of yourself. At the end of each battle, gain +2 to a random stat and -2 to a random stat, permanently. | quest | Trinket | — | |
| Jar of RadiationFill it with the blood of the Throbbing King. At the end of your turn, deal 1 damage to EVERYTHING. At the end of each battle, gain +1 to a random stat and -1 to a random stat, permanently. | quest | Trinket | — | |
| JawboneBreaks when is depleted. When it breaks, gain +1 and +3 Health Regen for the rest of the battle. | common | Face | — | |
| Jazzercise VHS Tape | common | Trinket | — | — |
| Jester CapYou can reroll your options twice when you level up. Abilities from all classes are offered after rerolling. | rare | Head | — | |
| Jester SealUse: Permanently turn into a Jester. | rare | Trinket | 1 | |
| Jewel of DrogThe first time you reach full mana each battle, gain +1 Magic Damage and reduce the cost of your spells by 1. | rare | Head | — | |
| JitteUse: A melee attack that deals damage equal to half your rounded up, inflicts Weakness 1, and gives you +1 and +1 HP on hit. | uncommon | Weapon | — | |
| Johnny's StoolUse: A melee attack with Knockback 2. If you end your turn with a unused movement actions, heal 3 HP and gain 3 Charge. | rare | Weapon | — | |
| Johnny's UndiesSpawn a Charmed Cultist at the start of each battle. | very rare | Head | — | |
| Joker CardUse: Duplicate one of your equipped items. | very rare | Trinket | 1 | |
| KebabUse: A melee attack with +1 reach that penetrates through units. | uncommon | Weapon | 8 | — |
| KidneyUse: Use to heal 10, gain +2 Health Regen, and cleanse debuffs. | — | Trinket | 1 | — |
| Kilo of CatnipUse: Restore all your mana. | consumable rare | Trinket | 1 | — |
| King's CrownBecome the Alpha at the start of each battle. The Alpha has All Stats Up. Lose Alpha status when you take damage. | uncommon | Head | — | — |
| KnightUse: Jump in an L shape. | uncommon | Trinket | 6 | — |
| Laced NeedleUse: A melee attack that inflicts Poison 1. Can be used 3 times per turn. | uncommon | Weapon | 10–14 | |
| Large Catnip BaggyUse: Gain X mana. | consumable common | Trinket | 1 | — |
| Large Meteor- a passive - (the passive's effect) | uncommon | Trinket | — | |
| Large Shark ToothYour basic attack inflicts +1 Bleed. Take an extra turn at the end of the round for each Bleeding enemy. You are uncontrollable during these turns. | rare | Neck | — | |
| Lead Helmet | uncommon | Head | — | |
| Lead Mask | uncommon | Face | — | |
| Lead Shoulder Pads | uncommon | Neck | — | |
| Leafy HatWhile standing in tall grass, you have +3 Mana Regen and +1 Health Regen. | common | Head | — | |
| Leafy MaskWhile standing in tall grass, you have +40% Dodge Chance. | common | Face | — | |
| Leafy NecklaceWhile standing in tall grass, you have +3 Health Regen and +1 Mana Regen. | common | Neck | — | |
| Leaky BrainWhen you spend mana, adjacent allies gain that amount of mana. | rare | Head | — | |
| Leather Cap+1 Brace. | common | Head | — | |
| Leather Choker+1 Brace. | common | Neck | — | |
| Leather CollarGain +2 Charge when you take damage. | uncommon | Neck | — | |
| Leather Hide Mask+1 Brace, +1 Health Regen, 5% chance to spawn a Charmed Flea each turn. | very rare | Face | — | |
| Leather HoodGain +2 Charge when you take damage. | uncommon | Head | — | |
| Leather JacketIf you would take exactly 1 damage, take 0 instead. | rare | Neck | — | |
| Leather Mask+1 Brace. | common | Face | — | |
| Leech BroodInflict Leech 1 to all enemies at the start of each battle. Start each battle at 50% health. | rare | Face | — | |
| Leech NecklaceYour spells inflict Leech 1 against enemies. | rare | Neck | — | |
| Les ToxinUse: A ranged attack that inflicts Poison 2. (Usable once per battle.) | common | Weapon | — | |
| LibraBalances all stats. This applies after all stat modifiers. | rare | Trinket | — | |
| LiceBruise 1. Spawn a charmed Louse when you take damage. | — | Head | — | — |
| LighterUse: Inflict Burn 1 on an adjacent unit. | common | Weapon | 8–12 | |
| Lil' BatteryUse: Refresh all items and spells with a once per battle restriction. Can be used on allies. (Usable once per battle. Can't be refreshed.) | rare | Trinket | — | — |
| Lil' KittyUse: Spawn a Flea familiar. | rare | Weapon | — | — |
| Lil' SluggerUse: Knock back a unit 5 tiles. | common | Weapon | — | |
| Lil' TumorAt the end of each battle, gain -1 to three random stats, then gain a mutation. | rare | Face | — | |
| Lion Mane | uncommon | Neck | — | — |
| Lip FillerUse: Gain +1 and 2 mana. | rare | Weapon | — | — |
| Liquid Metal+25% Dodge Chance. | very rare | Trinket | — | — |
| Liquid NitrogenYour Ice Element damage is increased by 2. | uncommon | Trinket | — | |
| Liver+1 Health Regen. | uncommon | Head | — | |
| LogUse: A wide attack that hits all units in an area. | very rare | Weapon | 8 | |
| LogUse: A wide attack that hits all units in an area. | very rare | Weapon | 4 | |
| Lost SoulThe first time you are downed each battle, revive to full HP. | very rare | Neck | — | — |
| Lucifer SigilSummon a Charmed Brute at the start of each battle. | rare | Trinket | — | |
| Lucky CloverFragile. | common | Face | — | |
| Lucky CoinCoins that spawn at the start of each battle are doubled. | uncommon | Trinket | — | |
| Lucky Coin PurseGain +2 each time you gain a coin. | rare | Trinket | — | |
| Lucky HatFragile. | common | Head | — | |
| Lucky HorseshoeFragile. | common | Neck | — | |
| Lucky Penny | common | Trinket | — | |
| Lucky Toe | uncommon | Neck | — | |
| Lucky Twine75% chance to Grapple units that make contact with you. | very rare | Neck | — | |
| Lunch BoxUse: Heal 5 HP. Whenever you collect a food pickup, instead of its normal effects, add +1 use to this item. | uncommon | Trinket | 0 | — |
| Mage SealUse: Permanently turn into a Mage. | rare | Trinket | 1 | |
| Mage's HatGain +1 Charge each time you cast a spell. | rare | Head | — | |
| Mage's RobeGain +1 Charge when you deal damage with your basic attack. | rare | Face | — | |
| Mage's ScarfGain +1 Charge each time an enemy dies. | rare | Neck | — | |
| Magic Mirror+20% chance to reflect projectiles. Spawn a friendly Spookie when downed. | rare | Face | — | — |
| Magic Mirror (Broken)Side Quest Item. Your team has very bad luck during events. +2 Thorns. | sidequest | Face | — | — |
| Magic SeedYour basic attack spawns brambles. | uncommon | Trinket | — | — |
| MagnetoWhen you end your movement, pull all adjacent pickups towards you. When you gain coins, gain that much . | rare | Head | — | — |
| MalariaAt the end of each battle, all your is permanently reduced by 1. Spawn 2 Charmed Fly Swarms when you're downed. If your is 0 or less, start each battle downed. | — | Head | — | |
| Mama LeechAfter every third spell you cast, spawn a Leech familiar. | uncommon | Neck | — | |
| Mammoth TuskUse: A melee attack that inflicts Bruise 2 and Confusion. Become Drowsy after use. (Usable once per battle.) | very rare | Weapon | — | |
| Man's GlassesPhysical attacks can't miss. Spawn 1-2 extra pickups at the start of each battle. | uncommon | Face | — | |
| Man's Hairpiece | uncommon | Head | — | |
| Man's Tie | uncommon | Neck | — | |
| Mangy WigSpawn a Spiderling for every 4 you have at the start of each battle. | uncommon | Head | — | |
| Manhole CoverBrace 2. Use: A ranged attack with Knockback 2 that passes through units and returns to you. | very rare | Weapon | — | — |
| Mark IVAfter every fourth spell you cast, gain +2 . | uncommon | Neck | — | — |
| Mark of the Beast+6 Damage. Holy Element heals damage you instead. When downed, your body is destroyed. | — | Face | — | — |
| Match StickYour basic attack inflicts Burn 1. | rare | Trinket | — | — |
| Me StoneSide Quest Item. This cat always levels up, and can level up even if it was downed. | sidequest | Trinket | — | |
| Meat BombUse: Throw a bomb that explodes. | very rare | Weapon | — | |
| Meat CleaverUse: A melee attack with Cleave that deals damage equal to half the target's current HP. Bosses take 1/6th of their current HP in damage instead. (Usable once per battle.) | rare | Weapon | — | |
| Meat CubeStart with a Flesh Lad familiar. | rare | Trinket | — | |
| Meat HookUse: Pull a unit toward you. Innate | — | Weapon | — | — |
| Meat HookUse: Pull a unit toward you. | — | Weapon | — | — |
| Meat HookUse: Pull a unit toward you. | rare | Weapon | — | |
| Meat SluggerUse: A melee attack with Knockback 10 that inflicts Bruise. | very rare | Weapon | — | — |
| Medic Hat-1 Damage. Your basic attack heals allies. | uncommon | Head | — | |
| Medical HatAll of your stats are increased by 1 for each disorder you have. | uncommon | Head | — | |
| Medical MaskAll of your stats are increased by 1 for each disorder you have. | uncommon | Face | — | |
| Medical NecklaceAll of your stats are increased by 1 for each disorder you have. | uncommon | Neck | — | |
| Medieval Helmet+2 Brace. | uncommon | Head | — | |
| Meek StoneYou have All Stats Up while at 10 or less health. | common | Neck | — | |
| Mega Alien BlasterUse: A laser attack. Gains +5 damage for the rest of the battle each time it's used. Take 5 damage when used. | rare | Weapon | — |
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