Items · page 5
Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.
| GizzardUse: Enter Mockingbird Form. Gain a random bird mutation at the end of the battle. | consumable rare | Trinket | 1 | |
| Glass CannonSide Quest Item. Fill the map with glass at the start of each battle. Use: Shoot a glass ball. | sidequest | Weapon | — | — |
| Glass Cannon (Fixed)Use: Shoot a glass ball anywhere. | rare | Weapon | — | — |
| Glasses | uncommon | Face | — | — |
| GlitchUse: Scramble the last spell you used. Permanently. | rare | Trinket | — | — |
| Glowing Black ShardStab it into The Coven! Use: Deal 5 damage with Lifesteal, inflict Burn 5, and purge all buffs. Instantly kills The Coven. (Usable once per battle.) | quest | Weapon | — | |
| Glowing Bone- an ability - (the ability's effect) | rare | Weapon | — | |
| Glowing CoinUse: Flip a coin. Heads: Double your mana. Tails: Lose 50% of your mana. | uncommon | Trinket | — | — |
| Glowing FlaskUse: Heal 5 HP. This refills at the end of each battle. | rare | Trinket | 0 | — |
| Glowing FlaskUse: Heal 5 HP. This refills at the end of each battle. | rare | Trinket | 3 | — |
| Glowing FlaskUse: Heal 5 HP. This refills at the end of each battle. | rare | Trinket | 2 | — |
| Glowing Pelt+5 Health Regen. When you're downed, revive at the end of the round. | very rare | Neck | — | — |
| Glowing SeedYour basic attack spawns tall grass. | uncommon | Trinket | — | — |
| GlueUse: Gain +20% Dodge Chance, -1 and Confusion 2. | uncommon | Trinket | 5–8 | |
| Glyph of ProtectionGain +1 each time you cast a spell. | very rare | Face | — | |
| Gnarled ClawUse: A melee attack. This weapon gains +1 damage and +1 use when it gets a kill. Damage resets at the end of the adventure. | rare | Weapon | 13 | — |
| GobblerUnits that contact you are knocked back 2 tiles. | uncommon | Neck | — | |
| Golden EggFind 3-5 extra coins at the end of each battle. | uncommon | Trinket | — | — |
| Golden IdolBecomes X coins when you return home. | — | Trinket | — | — |
| Golden PickaxeUse: A melee attack that ignores shield. If used on static or inanimate objects it destroys them and spawns a Coin. Spawn a coin on a random tile at the end of each turn. | very rare | Weapon | — | |
| Golden ToothBecomes X coins when you return home. | — | Trinket | — | — |
| Gorgon's EyeUse: Petrify all nearby units in your line of sight. | uncommon | Trinket | 5–7 | |
| Grappling HookUse: Pull yourself toward a unit or object. | rare | Weapon | — | |
| Green DrinkUse: Gain 5 mana. (Usable once per battle.) | uncommon | Trinket | — | — |
| Green WhistleUse: Summon a really big Leg. (Usable once per battle.) | very rare | Trinket | — | — |
| Greenman Mask+3 Brace while standing in tall grass. +3 Mana Regen while standing in water. | rare | Face | — | |
| GrenadeUse: Throw a grenade that explodes and shreds 5 stacks of random buffs off of whatever it hits. | rare | Weapon | 1 | — |
| Grip TrainerUse: Gain +1 . | rare | Weapon | — | |
| Guillotina's HeadTake it to the Meat Altar in the Throbbing Domain. All battles are Hard battles. Enemies will attack you instead of your allies if they can. Units that contact or attack you have a chance to be Feared. Your basic attack has a +10% chance to inflict Fear. | quest | Face | — | |
| Gunslinger Pistol | — | Weapon | 6 | — |
| Halo+33% chance to gain +1 when you take damage. | rare | Head | — | |
| Happy FaceSpawn near enemies and take an AI controlled bonus turn at the start of every battle. | rare | Face | — | |
| Happy HelmetFragile. Gain Psychosis when this breaks. | rare | Head | — | |
| Harpy's ClawUse: A melee attack that inflicts Poison 1, Bleed 1, Confusion 1, Weakness 1, and Slow 1. | very rare | Weapon | — | — |
| Head BrandYour movement action is Jump. If you land on a unit, deal 1 damage to it and bounce to an adjacent tile. (This counts as an empty armor slot.) | rare | Head | — | |
| Head Cheese+2 Health Regen. | uncommon | Head | — | — |
| Head GrubWhen your is depleted, this transforms into a Maggot familiar. | uncommon | Head | — | |
| Head SpringUnits that contact you are knocked back 10 tiles. | common | Head | — | |
| Head TentacleYour basic attack pulls you towards units or objects it hits. | uncommon | Head | — | |
| Head Wrap+1 Health Regen. When downed, revive with 15% HP at the end of the round. | uncommon | Head | — | |
| Heal Worm+2 Health Regen. | — | Neck | — | |
| Healing GauzeYou have +3 Health Regen as long as you have . | uncommon | Neck | — | |
| Heart+1 Health Regen. | uncommon | Neck | — | |
| HeartwormWhen downed, your body is destroyed. | — | Trinket | 1 | — |
| Heavy MaceUse: A melee attack with Knockback 2 that deals damage equal to your . Cleaves and deals double damage to units with . | very rare | Weapon | — | |
| Heavy RockRocks you knock back deal +5 damage and have Chain Knockback. | uncommon | Trinket | — | |
| Hell HookUse: Pull a unit toward you. | very rare | Weapon | — | |
| Helmet | common | Head | — | — |
| Hexagram Sigil+3 Magic Damage. You are immune to buffs and debuffs. When you die, you don't leave a corpse. | rare | Trinket | — | |
| Hitler's MustachePermanent Madness. Take 2 extra turns at the start of each round. | very rare | Face | — | |
| Hitler's PistolUse: Fire a shot in a straight line. | rare | Weapon | 8 | — |
| Hitler's ToupePermanent Madness. Give Madness to a random enemy at the end of your turn. | very rare | Head | — | |
| Hockey MaskWhile downed, you have a 25% chance to revive with 1 HP at the end of the round. | uncommon | Face | — | — |
| Holy GrailUse: Heal an adjacent unit or yourself for 5 HP. | very rare | Weapon | — | |
| Holy TearsAllies gain 2 when you are downed. Your spells cost -1 mana. | very rare | Face | — | |
| Holy WaterHeal 2 HP in an area. | uncommon | Trinket | — | |
| Hooked Necklace+2 Thorns. Cleave units that contact you. | rare | Neck | — | |
| HookwormSpawn a Charmed Leech when you take damage. | — | Neck | — | — |
| Horns+1 Thorns. | uncommon | Head | — | — |
| Horse BlindersYour abilities have 100% accuracy and +50% Crit Chance. You are unable to hit any unit that isn't in a straight line directly in front of you. | rare | Face | — | |
| Hot LunchSpawn a Flaming Meat pickup. | uncommon | Trinket | 5–8 | |
| Human Brain | uncommon | Trinket | — | |
| Human Eye | uncommon | Trinket | — | |
| Human FaceYour basic attack has a +25% chance to inflict Fear. Spawn a food pickup at the start of each battle. | rare | Face | — | |
| Human Foot | uncommon | Trinket | — | |
| Human Hand | uncommon | Trinket | — | |
| Human Head | very rare | Trinket | — | |
| Human Heart | uncommon | Trinket | — | |
| Human HideUnits that contact or attack you have a +25% chance to be Feared. Spawn a food pickup at the start of each battle. | rare | Neck | — | |
| Human Leg Bone | uncommon | Trinket | — | |
| Human ScalpYour crit hits inflict Fear. Spawn a food pickup at the start of each battle. | rare | Head | — | |
| Human Toe | uncommon | Trinket | — | |
| Hunter SealUse: Permanently turn into a Hunter. | rare | Trinket | 1 | |
| Hunter's CapYour familiars gain All Stats Up. | rare | Head | — | |
| Hunter's FluteSpawn 2-3 random familiars on adjacent tiles. (Usable once per battle.) | rare | Trinket | — | |
| Hunter's Monocle+2 range. | rare | Face | — | |
| Hunter's QuiverStart each battle with 2 bonus attacks. | rare | Neck | — | |
| Hybrid HatStart with a bonus move and Bleed 1. | common | Head | — | |
| Hybrid MaskStart with a bonus attack and Poison 1. | common | Face | — | |
| Hybrid NecklaceStart with +5 Charge and Bruise 1. | common | Neck | — | |
| Ice CubesUse: A lobbed attack that Freezes units. (Usable once per battle.) | uncommon | Weapon | — | |
| Immaculate Heart+2 Damage, +1 Magic Damage. Emit 3 Sparkles when you use your basic attack. | very rare | Trinket | — | — |
| Infamous MaskBlock attacks from the front. | rare | Face | — | |
| Intestines+1 Health Regen. | uncommon | Face | — | |
| IntruderIs it your baby? | very rare | Face | — | — |
| IpecacYour basic attack is Explosive Shot. | rare | Trinket | — | |
| Iron JawCounterattack melee attackers with a bite that deals 3 damage with Lifesteal. | rare | Face | — | |
| Irradiated Object(the item's effect) | rare | Weapon | — | |
| Irradiated ObjectUse: A melee attack that inflicts Bleed 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | |
| Irradiated ObjectUse: A melee attack that inflicts Bruise 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | |
| Irradiated ObjectUse: A melee attack that inflicts Burn 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | |
| Irradiated ObjectUse: A melee attack that inflicts Charmed 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | |
| Irradiated ObjectUse: A melee attack that inflicts Confusion 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | |
| Irradiated ObjectUse: A melee attack that inflicts Fear 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | |
| Irradiated ObjectUse: A melee attack that inflicts Poison 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | |
| Irradiated ObjectUse: A melee attack that inflicts Sleep 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | |
| Irradiated ObjectUse: A melee attack that inflicts Stun 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | |
| Irradiated ObjectUse: A melee attack that inflicts Weakness 1. (the item's effect) (Usable once per battle.) | rare | Weapon | — | |
| Jank Alloy Armor+1 Brace. Brittle. | — | Head | — | |
| Jank Alloy Hat+1 Brace. Brittle. | — | Neck | — |
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