Human Hide
Units that contact or attack you have a +25% chance to be Feared.
Spawn a food pickup at the start of each battle.
Also given by
Spawn on battle start: object 25
- Animal Handler · passive
- Bed Bugs · passive
- Caveman Wig · item
- Corpse Connoisseur · passive
- Enchanting Poop · item
- Enchanting Poop · item
- Human Face · item
- Human Scalp · item
- Infested · passive
- Lucifer Sigil · item
- Meat Cube · item
- Mother's Hat · item
- and 13 more
Revenge damage: effects 23
- Antenna · item
- Button Head · mutation
- Charming · passive
- Cleric's Relic · item
- Clown Eyes · mutation
- Clown Makeup · mutation
- Confusing Brows · mutation
- Confusing Hide · mutation
- Dark Friend · item
- Daunt · passive
- Eye of Ra · item
- Guillotina's Head · item
- and 11 more
Overview
- Slot
- Neck
- Set
- Game ID
HumanFleshArmor
Stat changes
- Luck+2
- Charisma-1
Passive effects 2
- Revenge Damage
- Spawn On Battle Start
Raw game dataExactly as defined in data/items/armor_sets.gon
- nameARMOR_HUMANFLESHARMOR_NAME
- descARMOR_HUMANFLESHARMOR_DESC
- rarityrare
- kindneck
- frame63
- setHumanFlesh
- cha-1
- lck2
passives{2}
RevengeDamage{1}
effects{1}
- Fear[1, 0.25]
SpawnOnBattleStart{1}
- objectFood
- categoryarmor_sets