Sourcemined
Clair Obscur: Expedition 33
WeaponPhysicalVerified on build 23765773
Veremum icon

Veremum

Attack

Weapon attack, level 33
3,293
×1.02 the weapon level table, before points
Maelle's Attack
11,786
level 99, weapon level 33, 99 points in Strength, Vitality, Luck
Among Maelle's weapons
#11 of 25
by Attack at that build
Grades at level 33
Vit A · Luc S
from Vit D · Luc C at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Luck
Weapon attack = ceil(1.02 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Luck
14681
270124
393164
4124253
5170346
6216440
7262534
8308628
9353720
10428873
114991,017
125711,164
136421,309
147131,454
157851,601
168561,745
179281,892
189992,036
191,0702,182
201,2243,048
211,3303,313
221,4353,573
231,5403,835
241,6454,096
251,7504,358
261,8554,620
271,9604,881
282,0655,143
292,1705,404
302,2755,665
312,3805,927
322,4856,189
333,29310,283

Grades and passives by weapon level

Weapon levelVitalityLuck
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
If Stanceless, Base Attack switches to Offensive Stance.
Weapon level 10
Counterattacks apply Defenceless.
Weapon level 20
+50% Critical Chance while in Offensive Stance.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.23+2.1+6.1+16.5
Vitality+0.04 D+0.78 C+4.5 B+21.0 A
Luck+0.08 C+1.6 B+7.8 A+33.1 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 106891,0341,550
50 · 202,7334,1006,149
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Maelle's stances with Veremum

StanceDealtTakenHitCrit
Stanceless×1×12,7334,100
Offensive×1.5×1.54,1006,149
Defensive×1×0.52,7334,100
Virtuose×3×18,1999,999 (cap)

Each stance multiplies every hit Maelle deals and takes. Hits use her Attack of 2,733 at level 50, weapon level 20, 50 points each.

Maelle's weapons by Attack 25

  1. Tissenum13,601 Vit D Agi C
  2. Glaisum13,098 Def C Agi D
  3. Esqium12,994 Def D Agi C
  4. Barrier Breaker12,794 Def C Agi D
  5. Melarum12,695 Vit C Luc D
  6. Licorum12,591 Agi D Luc C
  7. Facesum12,492 Vit D Luc C
  8. Chalium12,189 Vit D Agi C
  9. Sekarum12,088 Vit C Agi D
  10. Yeverum11,989 Def C Agi D
  11. Veremum11,786 Vit D Luc C
  12. Volesterum11,786 Vit D Agi C
  13. Lithum11,583 Agi D Luc C
  14. Stalum11,583 Def C Luc D
  15. Clierum11,484 Def D Agi C
  16. Battlum11,080 Def C Luc D
  17. Plenum10,981 Def D Luc C
  18. Seashelum10,881 Def D Agi C
  19. Medalum10,577 Def C Agi D
  20. Chantenum10,374 Agi D Luc C
  21. Brulerum10,071 Agi D Luc C
  22. Coldum9,569 Vit C Def D
  23. Jarum9,569 Def C Luc D
  24. Maellum9,542 Vit C
  25. Duenum9,064 Def C Agi D
Maelle's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Not placed in a levelMerchantMonolithprice 10

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Maelle
Element
Physical
Scaling
Vitality D, Luck C