Sourcemined
Clair Obscur: Expedition 33
WeaponPhysicalVerified on build 23765773
Licorum icon

Licorum

Attack

Weapon attack, level 33
3,551
×1.1 the weapon level table, before points
Maelle's Attack
12,591
level 99, weapon level 33, 99 points in Strength, Agility, Luck
Among Maelle's weapons
#6 of 25
by Attack at that build
Grades at level 33
Agi A · Luc S
from Agi D · Luc C at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Agility, Luck
Weapon attack = ceil(1.1 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Agility, Luck
15089
275133
3101178
4134273
5183373
6233475
7282575
8332677
9381777
10461940
115381,096
126151,254
136921,411
147691,568
158461,725
169231,882
171,0002,039
181,0772,196
191,1542,352
201,3203,288
211,4343,571
221,5473,853
231,6604,135
241,7744,418
251,8874,699
262,0004,982
272,1145,265
282,2275,546
292,3405,828
302,4536,109
312,5676,392
322,6806,674
333,55111,088

Grades and passives by weapon level

Weapon levelAgilityLuck
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
Each successive Skill hit deals 10% more damage.
Weapon level 10
First hit of a Skill applies Mark.
Weapon level 20
Second hit of a Skill and following hits don't consume Mark.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.25+2.3+6.6+17.8
Agility+0.05 D+0.84 C+4.8 B+22.7 A
Luck+0.09 C+1.7 B+8.4 A+35.6 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 107291,0941,640
50 · 202,9024,3536,530
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Agility, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Maelle's stances with Licorum

StanceDealtTakenHitCrit
Stanceless×1×12,9024,353
Offensive×1.5×1.54,3536,530
Defensive×1×0.52,9024,353
Virtuose×3×18,7069,999 (cap)

Each stance multiplies every hit Maelle deals and takes. Hits use her Attack of 2,902 at level 50, weapon level 20, 50 points each.

Maelle's weapons by Attack 25

  1. Tissenum13,601 Vit D Agi C
  2. Glaisum13,098 Def C Agi D
  3. Esqium12,994 Def D Agi C
  4. Barrier Breaker12,794 Def C Agi D
  5. Melarum12,695 Vit C Luc D
  6. Licorum12,591 Agi D Luc C
  7. Facesum12,492 Vit D Luc C
  8. Chalium12,189 Vit D Agi C
  9. Sekarum12,088 Vit C Agi D
  10. Yeverum11,989 Def C Agi D
  11. Veremum11,786 Vit D Luc C
  12. Volesterum11,786 Vit D Agi C
  13. Lithum11,583 Agi D Luc C
  14. Stalum11,583 Def C Luc D
  15. Clierum11,484 Def D Agi C
  16. Battlum11,080 Def C Luc D
  17. Plenum10,981 Def D Luc C
  18. Seashelum10,881 Def D Agi C
  19. Medalum10,577 Def C Agi D
  20. Chantenum10,374 Agi D Luc C
  21. Brulerum10,071 Agi D Luc C
  22. Coldum9,569 Vit C Def D
  23. Jarum9,569 Def C Luc D
  24. Maellum9,542 Vit C
  25. Duenum9,064 Def C Agi D
Maelle's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Not placed in a levelEnemy dropChromatic Licorne100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Maelle
Element
Physical
Scaling
Agility D, Luck C