Sourcemined
Clair Obscur: Expedition 33
WeaponFireVerified on build 23765773
Seashelum icon

Seashelum

Attack

Weapon attack, level 33
3,003
×0.93 the weapon level table, before points
Maelle's Attack
10,881
level 99, weapon level 33, 99 points in Strength, Defense, Agility
Among Maelle's weapons
#18 of 25
by Attack at that build
Grades at level 33
Def A · Agi S
from Def D · Agi C at level 1
02,5005,0007,50010,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Defense, Agility
Weapon attack = ceil(0.93 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Defense, Agility
14275
264114
385150
4113230
5155316
6197402
7239487
8280571
9322656
10390795
11455927
125201,060
135851,193
146511,327
157161,460
167811,592
178461,725
189111,858
199761,990
201,1162,779
211,2123,018
221,3083,258
231,4043,497
241,5003,735
251,5953,972
261,6914,211
271,7874,451
281,8834,689
291,9794,928
302,0745,164
312,1705,404
322,2665,644
333,0039,378

Grades and passives by weapon level

Weapon levelDefenseAgility
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
+1 Shield on switching to Offensive Stance.
Weapon level 10
If Stanceless, Base Attack switches to Offensive Stance.
Weapon level 20
+50% Critical Chance while in Offensive Stance.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.21+2.0+5.6+15.1
Defense+0.04 D+0.71 C+4.1 B+19.2 A
Agility+0.08 C+1.4 B+7.1 A+30.1 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 106429631,445
50 · 202,5443,8165,724
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Defense, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Maelle's stances with Seashelum

StanceDealtTakenHitCrit
Stanceless×1×12,5443,816
Offensive×1.5×1.53,8165,724
Defensive×1×0.52,5443,816
Virtuose×3×17,6329,999 (cap)

Each stance multiplies every hit Maelle deals and takes. Hits use her Attack of 2,544 at level 50, weapon level 20, 50 points each.

Maelle's weapons by Attack 25

  1. Tissenum13,601 Vit D Agi C
  2. Glaisum13,098 Def C Agi D
  3. Esqium12,994 Def D Agi C
  4. Barrier Breaker12,794 Def C Agi D
  5. Melarum12,695 Vit C Luc D
  6. Licorum12,591 Agi D Luc C
  7. Facesum12,492 Vit D Luc C
  8. Chalium12,189 Vit D Agi C
  9. Sekarum12,088 Vit C Agi D
  10. Yeverum11,989 Def C Agi D
  11. Veremum11,786 Vit D Luc C
  12. Volesterum11,786 Vit D Agi C
  13. Lithum11,583 Agi D Luc C
  14. Stalum11,583 Def C Luc D
  15. Clierum11,484 Def D Agi C
  16. Battlum11,080 Def C Luc D
  17. Plenum10,981 Def D Luc C
  18. Seashelum10,881 Def D Agi C
  19. Medalum10,577 Def C Agi D
  20. Chantenum10,374 Agi D Luc C
  21. Brulerum10,071 Agi D Luc C
  22. Coldum9,569 Vit C Def D
  23. Jarum9,569 Def C Luc D
  24. Maellum9,542 Vit C
  25. Duenum9,064 Def C Agi D
Maelle's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Not placed in a levelMerchantClea islandprice 10

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Maelle
Element
Fire
Scaling
Defense D, Agility C