Visage Shield
With its requirements met (Str 44), Visage Shield reaches 546 attack rating at +10.
Chest · Caelid
- Attack rating (+10)
- 546
- Scaling (+10)
- Str B
- Class
- Greatshield
- Weight
- 24
- Requires
- Str 44
- Skill
- Tongues of Fire · FP 5
- Upgrades with
- Somber Smithing Stones (+10)

Attack rating by affinity 1
At Str 44 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 241 | 546 +10 | Physical 546 | Str BDex –Int –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 44 | 546 |
| 47 | 557 |
| 50 | 568 |
| 53 | 578 |
| 56 | 587 |
| 59 | 595 |
| 62 | 601 |
| 65 | 609 |
| 68 | 616 |
| 71 | 623 |
| 74 | 630 |
| 77 | 638 |
| 80 | 645 |
| 83 | 648 |
| 86 | 650 |
| 89 | 653 |
| 92 | 656 |
| 95 | 659 |
| 98 | 661 |
| 99 | 662 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 44–60: +3.19 · 60–80: +2.4 · 80–99: +0.89 | 662 from 546 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 241 |
| 1 | 268 |
| 2 | 295 |
| 3 | 324 |
| 4 | 353 |
| 5 | 383 |
| 6 | 414 |
| 7 | 446 |
| 8 | 479 |
| 9 | 512 |
| 10 | 546 |
#2 of 27 greatshield weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 546 | 11.1 | 20.7 | 0.67 s |
| R1 2Strike | 102 | 557 | 11.1 | 20.7 | 0.67 s |
| R1 3Strike | 105 | 574 | 12 | 20.7 | 0.77 s |
| R2Strike | 125 | 683 | 12 | 31.1 | — |
| Charged R2Strike | 160 | 874 | 36 | 41.4 | 1.57 s |
| R2 2Strike | 125 | 683 | 12 | 31.1 | — |
| Charged R2 2Strike | 160 | 874 | 36 | 41.4 | 1.57 s |
| Running R1Strike | 105 | 574 | 11.1 | 25.3 | 0.60 s |
| Running R2Strike | 120 | 656 | 12 | 34.5 | 0.73 s |
| Rolling R1Strike | 90 | 492 | 11.1 | 16.1 | 0.53 s |
| Backstep R1Strike | 90 | 492 | 11.1 | 16.1 | 0.60 s |
| Jumping R1Strike | 107 | 585 | 11.1 | 16.1 | 0.53 s |
| Jumping R2Strike | 125 | 683 | 24 | 27.6 | 0.53 s |
| Guard counterStrike | 130 | 710 | 36 | 27.6 | 0.97 s |
Two-handed14players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 629 | 14.4 | 24.2 | 0.67 s |
| R1 2Strike | 105 | 642 | 14.4 | 24.2 | 0.67 s |
| R1 3Strike | 110 | 672 | 15.6 | 24.2 | 0.77 s |
| R2Strike | 130 | 795 | 13.2 | 37.9 | — |
| Charged R2Strike | 165 | 1,009 | 39.6 | 51.7 | 1.60 s |
| R2 2Strike | 130 | 795 | 13.2 | 37.9 | — |
| Charged R2 2Strike | 165 | 1,009 | 39.6 | 51.7 | 1.60 s |
| Running R1Strike | 110 | 672 | 14.4 | 28.7 | 0.60 s |
| Running R2Strike | 125 | 764 | 14.4 | 37.9 | 0.70 s |
| Rolling R1Strike | 95 | 580 | 14.4 | 19.5 | 0.50 s |
| Backstep R1Strike | 95 | 580 | 14.4 | 19.5 | 0.60 s |
| Jumping R1Strike | 112 | 684 | 14.4 | 19.5 | 0.53 s |
| Jumping R2Strike | 130 | 795 | 26.4 | 32.2 | 0.53 s |
| Guard counterStrike | 140 | 856 | 39.6 | 32.2 | 0.93 s |
Skill: Tongues of Fire1move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill (held)Standard | own base | — | 13 | 16.1 | 0.00 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 241 | 241 | — |
| +1 | 268 | 268 | Somber Smithing Stone [1] × 1 |
| +2 | 295 | 295 | Somber Smithing Stone [2] × 1 |
| +3 | 324 | 324 | Somber Smithing Stone [3] × 1 |
| +4 | 353 | 353 | Somber Smithing Stone [4] × 1 |
| +5 | 383 | 383 | Somber Smithing Stone [5] × 1 |
| +6 | 414 | 414 | Somber Smithing Stone [6] × 1 |
| +7 | 446 | 446 | Somber Smithing Stone [7] × 1 |
| +8 | 479 | 479 | Somber Smithing Stone [8] × 1 |
| +9 | 512 | 512 | Somber Smithing Stone [9] × 1 |
| +10 | 546 | 546 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Videos: Visage Shield
Where to find Visage Shield
Placed in the world 1
- Caelid · Caelem Ruins
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 50 75 +25+50%
Other greatshields with similar AR
Overview
- Class
- Greatshield
- Weight
- 24
- Requires
- Str 44
- Affinities
- Standard
- Game ID
32160000