Icon Shield
With its requirements met (Str 22), Icon Shield reaches 325 attack rating at +10.
Chest · Altus Plateau
- Attack rating (+10)
- 325
- Scaling (+10)
- Str B
- Class
- Greatshield
- Weight
- 9
- Requires
- Str 22
- Skill
- No Skill
- Upgrades with
- Somber Smithing Stones (+10)

Attack rating by affinity 1
At Str 22 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 153 | 325 +10 | Physical 325 | Str BDex –Int –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 22 | 325 |
| 25 | 335 |
| 28 | 344 |
| 31 | 353 |
| 34 | 363 |
| 37 | 371 |
| 40 | 380 |
| 43 | 388 |
| 46 | 396 |
| 49 | 404 |
| 52 | 411 |
| 55 | 418 |
| 58 | 424 |
| 61 | 429 |
| 64 | 434 |
| 67 | 439 |
| 70 | 444 |
| 73 | 450 |
| 76 | 455 |
| 79 | 460 |
| 82 | 463 |
| 85 | 465 |
| 88 | 467 |
| 91 | 469 |
| 94 | 471 |
| 97 | 473 |
| 99 | 474 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 22–60: +2.68 · 60–80: +1.75 · 80–99: +0.63 | 474 from 325 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 153 |
| 1 | 169 |
| 2 | 185 |
| 3 | 202 |
| 4 | 218 |
| 5 | 235 |
| 6 | 253 |
| 7 | 270 |
| 8 | 288 |
| 9 | 307 |
| 10 | 325 |
#23 of 27 greatshield weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 325 | 11.1 | 16.9 | 0.67 s |
| R1 2Strike | 102 | 332 | 11.1 | 16.9 | 0.67 s |
| R1 3Strike | 105 | 342 | 12 | 16.9 | 0.77 s |
| R2Strike | 125 | 407 | 12 | 25.4 | — |
| Charged R2Strike | 160 | 521 | 36 | 33.8 | 1.57 s |
| R2 2Strike | 125 | 407 | 12 | 25.4 | — |
| Charged R2 2Strike | 160 | 521 | 36 | 33.8 | 1.57 s |
| Running R1Strike | 105 | 342 | 11.1 | 20.7 | 0.60 s |
| Running R2Strike | 120 | 390 | 12 | 28.2 | 0.73 s |
| Rolling R1Strike | 90 | 293 | 11.1 | 13.2 | 0.53 s |
| Backstep R1Strike | 90 | 293 | 11.1 | 13.2 | 0.60 s |
| Jumping R1Strike | 107 | 348 | 11.1 | 13.2 | 0.53 s |
| Jumping R2Strike | 125 | 407 | 24 | 22.6 | 0.53 s |
| Guard counterStrike | 130 | 423 | 36 | 22.6 | 0.97 s |
Two-handed14players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 370 | 14.4 | 19.7 | 0.67 s |
| R1 2Strike | 105 | 378 | 14.4 | 19.7 | 0.67 s |
| R1 3Strike | 110 | 396 | 15.6 | 19.7 | 0.77 s |
| R2Strike | 130 | 468 | 13.2 | 31 | — |
| Charged R2Strike | 165 | 594 | 39.6 | 42.3 | 1.60 s |
| R2 2Strike | 130 | 468 | 13.2 | 31 | — |
| Charged R2 2Strike | 165 | 594 | 39.6 | 42.3 | 1.60 s |
| Running R1Strike | 110 | 396 | 14.4 | 23.5 | 0.60 s |
| Running R2Strike | 125 | 450 | 14.4 | 31 | 0.70 s |
| Rolling R1Strike | 95 | 342 | 14.4 | 16 | 0.50 s |
| Backstep R1Strike | 95 | 342 | 14.4 | 16 | 0.60 s |
| Jumping R1Strike | 112 | 403 | 14.4 | 16 | 0.53 s |
| Jumping R2Strike | 130 | 468 | 26.4 | 26.3 | 0.53 s |
| Guard counterStrike | 140 | 504 | 39.6 | 26.3 | 0.93 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 153 | 153 | — |
| +1 | 169 | 169 | Somber Smithing Stone [1] × 1 |
| +2 | 185 | 185 | Somber Smithing Stone [2] × 1 |
| +3 | 202 | 202 | Somber Smithing Stone [3] × 1 |
| +4 | 218 | 218 | Somber Smithing Stone [4] × 1 |
| +5 | 235 | 235 | Somber Smithing Stone [5] × 1 |
| +6 | 253 | 253 | Somber Smithing Stone [6] × 1 |
| +7 | 270 | 270 | Somber Smithing Stone [7] × 1 |
| +8 | 288 | 288 | Somber Smithing Stone [8] × 1 |
| +9 | 307 | 307 | Somber Smithing Stone [9] × 1 |
| +10 | 325 | 325 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Icon Shield
Placed in the world 1
- Altus Plateau · Windmill Village
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 459 in 1.02.1 → 380 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
Other greatshields with similar AR
Overview
- Class
- Greatshield
- Weight
- 9
- Requires
- Str 22
- Affinities
- Standard
- Game ID
32140000