Jellyfish Shield
With its requirements met (Str 20 · Dex 14), Jellyfish Shield reaches 296 attack rating at +10.
Pickup · Liurnia of the Lakes
- Attack rating (+10)
- 296
- Scaling (+10)
- Str B
- Class
- Greatshield
- Weight
- 8
- Requires
- Str 20 · Dex 14
- Skill
- Contagious Fury · FP 9
- Upgrades with
- Somber Smithing Stones (+10)

Attack rating by affinity 1
At Str 20 · Dex 14 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 140 | 296 +10 | Physical 296 | Str BDex –Int –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 20 | 296 |
| 23 | 305 |
| 26 | 314 |
| 29 | 322 |
| 32 | 331 |
| 35 | 339 |
| 38 | 347 |
| 41 | 355 |
| 44 | 363 |
| 47 | 370 |
| 50 | 377 |
| 53 | 384 |
| 56 | 390 |
| 59 | 395 |
| 62 | 400 |
| 65 | 404 |
| 68 | 409 |
| 71 | 414 |
| 74 | 419 |
| 77 | 423 |
| 80 | 428 |
| 83 | 430 |
| 86 | 432 |
| 89 | 434 |
| 92 | 436 |
| 95 | 437 |
| 98 | 439 |
| 99 | 440 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 20–60: +2.5 · 60–80: +1.6 · 80–99: +0.63 | 440 from 296 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 140 |
| 1 | 155 |
| 2 | 169 |
| 3 | 184 |
| 4 | 199 |
| 5 | 215 |
| 6 | 231 |
| 7 | 246 |
| 8 | 263 |
| 9 | 279 |
| 10 | 296 |
#25 of 27 greatshield weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 296 | 11.1 | 15.8 | 0.67 s |
| R1 2Strike | 102 | 302 | 11.1 | 15.8 | 0.67 s |
| R1 3Strike | 105 | 311 | 12 | 15.8 | 0.77 s |
| R2Strike | 125 | 370 | 12 | 23.8 | — |
| Charged R2Strike | 160 | 474 | 36 | 31.7 | 1.57 s |
| R2 2Strike | 125 | 370 | 12 | 23.8 | — |
| Charged R2 2Strike | 160 | 474 | 36 | 31.7 | 1.57 s |
| Running R1Strike | 105 | 311 | 11.1 | 19.4 | 0.60 s |
| Running R2Strike | 120 | 355 | 12 | 26.4 | 0.73 s |
| Rolling R1Strike | 90 | 266 | 11.1 | 12.3 | 0.53 s |
| Backstep R1Strike | 90 | 266 | 11.1 | 12.3 | 0.60 s |
| Jumping R1Strike | 107 | 317 | 11.1 | 12.3 | 0.53 s |
| Jumping R2Strike | 125 | 370 | 24 | 21.1 | 0.53 s |
| Guard counterStrike | 130 | 385 | 36 | 21.1 | 0.97 s |
Two-handed14players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 335 | 14.4 | 18.5 | 0.67 s |
| R1 2Strike | 105 | 341 | 14.4 | 18.5 | 0.67 s |
| R1 3Strike | 110 | 358 | 15.6 | 18.5 | 0.77 s |
| R2Strike | 130 | 423 | 13.2 | 29 | — |
| Charged R2Strike | 165 | 537 | 39.6 | 39.6 | 1.60 s |
| R2 2Strike | 130 | 423 | 13.2 | 29 | — |
| Charged R2 2Strike | 165 | 537 | 39.6 | 39.6 | 1.60 s |
| Running R1Strike | 110 | 358 | 14.4 | 22 | 0.60 s |
| Running R2Strike | 125 | 407 | 14.4 | 29 | 0.70 s |
| Rolling R1Strike | 95 | 309 | 14.4 | 15 | 0.50 s |
| Backstep R1Strike | 95 | 309 | 14.4 | 15 | 0.60 s |
| Jumping R1Strike | 112 | 364 | 14.4 | 15 | 0.53 s |
| Jumping R2Strike | 130 | 423 | 26.4 | 24.6 | 0.53 s |
| Guard counterStrike | 140 | 455 | 39.6 | 24.6 | 0.93 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 140 | 140 | — |
| +1 | 155 | 155 | Somber Smithing Stone [1] × 1 |
| +2 | 169 | 169 | Somber Smithing Stone [2] × 1 |
| +3 | 184 | 184 | Somber Smithing Stone [3] × 1 |
| +4 | 199 | 199 | Somber Smithing Stone [4] × 1 |
| +5 | 215 | 215 | Somber Smithing Stone [5] × 1 |
| +6 | 231 | 231 | Somber Smithing Stone [6] × 1 |
| +7 | 246 | 246 | Somber Smithing Stone [7] × 1 |
| +8 | 263 | 263 | Somber Smithing Stone [8] × 1 |
| +9 | 279 | 279 | Somber Smithing Stone [9] × 1 |
| +10 | 296 | 296 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Jellyfish Shield
Placed in the world 1
- Liurnia of the Lakes · Foot of the Four Belfries
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
Other greatshields with similar AR
Overview
- Class
- Greatshield
- Weight
- 8
- Requires
- Str 20 · Dex 14
- Affinities
- Standard
- Game ID
32120000