Golden Lion Shield
With its requirements met (Str 11), Golden Lion Shield reaches 212 attack rating at +10.
Gift: Redmane Freyja · Specimen Storehouse
- Attack rating (+10)
- 212
- Scaling (+10)
- Str B
- Class
- Medium Shield
- Weight
- 5.5
- Requires
- Str 11
- Skill
- Roaring Bash · FP 12
- Upgrades with
- Somber Smithing Stones (+10)

Attack rating by affinity 1
At Str 11 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 104 | 212 +10 | Physical 212 | Str BDex –Int –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 11 | 212 |
| 14 | 222 |
| 17 | 233 |
| 20 | 242 |
| 23 | 250 |
| 26 | 259 |
| 29 | 267 |
| 32 | 275 |
| 35 | 283 |
| 38 | 290 |
| 41 | 298 |
| 44 | 305 |
| 47 | 312 |
| 50 | 319 |
| 53 | 325 |
| 56 | 331 |
| 59 | 336 |
| 62 | 340 |
| 65 | 344 |
| 68 | 349 |
| 71 | 353 |
| 74 | 358 |
| 77 | 362 |
| 80 | 367 |
| 83 | 369 |
| 86 | 370 |
| 89 | 372 |
| 92 | 374 |
| 95 | 376 |
| 98 | 377 |
| 99 | 378 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 11–18: +3.43 · 18–60: +2.4 · 60–80: +1.5 · 80–99: +0.58 | 378 from 212 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 104 |
| 1 | 115 |
| 2 | 125 |
| 3 | 136 |
| 4 | 146 |
| 5 | 157 |
| 6 | 168 |
| 7 | 179 |
| 8 | 190 |
| 9 | 201 |
| 10 | 212 |
#10 of 32 medium shield weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 212 | 5.5 | 12.2 | 0.47 s |
| R1 2Strike | 101 | 215 | 5.5 | 12.2 | 0.40 s |
| R1 3Strike | 102 | 217 | 5.5 | 12.2 | 0.40 s |
| R1 4Strike | 105 | 223 | 11 | 12.2 | 0.53 s |
| R2Strike | 120 | 255 | 11 | 20.3 | — |
| Charged R2Strike | 140 | 298 | 33 | 30.4 | 1.20 s |
| R2 2Strike | 120 | 255 | 11 | 20.3 | — |
| Charged R2 2Strike | 140 | 298 | 33 | 30.4 | 1.30 s |
| Running R1Strike | 105 | 223 | 5.5 | 15.2 | 0.67 s |
| Running R2Strike | 115 | 244 | 11 | 20.3 | 0.63 s |
| Rolling R1Strike | 90 | 191 | 5.5 | 10.1 | 0.43 s |
| Backstep R1Strike | 90 | 191 | 5.5 | 10.1 | 0.53 s |
| Jumping R1Strike | 107 | 227 | 8.3 | 10.1 | 0.43 s |
| Jumping R2Strike | 122 | 259 | 22 | 20.3 | 0.50 s |
| Guard counterStrike | 130 | 276 | 33 | 20.3 | 0.67 s |
Two-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 236 | 7.2 | 15.2 | 0.50 s |
| R1 2Strike | 104 | 238 | 7.2 | 15.2 | 0.50 s |
| R1 3Strike | 105 | 241 | 7.2 | 15.2 | 0.47 s |
| R1 4Strike | 110 | 252 | 14.3 | 15.2 | 0.57 s |
| R2Strike | 125 | 286 | 12.1 | 24.4 | — |
| Charged R2Strike | 145 | 332 | 36.3 | 36.5 | 1.20 s |
| R2 2Strike | 125 | 286 | 12.1 | 24.4 | — |
| Charged R2 2Strike | 145 | 332 | 36.3 | 36.5 | 1.30 s |
| Running R1Strike | 110 | 252 | 7.2 | 18.3 | 0.63 s |
| Running R2Strike | 120 | 275 | 12.1 | 24.4 | 0.63 s |
| Rolling R1Strike | 95 | 218 | 7.2 | 13.2 | 0.43 s |
| Backstep R1Strike | 95 | 218 | 7.2 | 13.2 | 0.50 s |
| Jumping R1Strike | 112 | 257 | 10.7 | 12.2 | 0.47 s |
| Jumping R2Strike | 127 | 291 | 24.2 | 24.4 | 0.50 s |
| Guard counterStrike | 140 | 321 | 36.3 | 24.4 | 0.67 s |
Skill: Roaring Bash1move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| SkillStrike · 2 hits | 150 + 125 | 585 | 13.8 | 45.7 | 1.13 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 104 | 104 | — |
| +1 | 115 | 115 | Somber Smithing Stone [1] × 1 |
| +2 | 125 | 125 | Somber Smithing Stone [2] × 1 |
| +3 | 136 | 136 | Somber Smithing Stone [3] × 1 |
| +4 | 146 | 146 | Somber Smithing Stone [4] × 1 |
| +5 | 157 | 157 | Somber Smithing Stone [5] × 1 |
| +6 | 168 | 168 | Somber Smithing Stone [6] × 1 |
| +7 | 179 | 179 | Somber Smithing Stone [7] × 1 |
| +8 | 190 | 190 | Somber Smithing Stone [8] × 1 |
| +9 | 201 | 201 | Somber Smithing Stone [9] × 1 |
| +10 | 212 | 212 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Golden Lion Shield
Source not yet traced: the game files we read don't say yet how to get this item.
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
Added in 1.12.1.
Other medium shields with similar AR
Overview
- Class
- Medium Shield
- Weight
- 5.5
- Requires
- Str 11
- Affinities
- Standard
- Game ID
31530000