Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Spear of the Impaler, 613).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed11players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard/Pierce · 2 hits
200 + 100*
1,549
15.7
19.9
0.60 s
R1 2Standard/Pierce · 2 hits
300 + 102*
1,882
21.2
19.9
0.70 s
R1 3Standard/Pierce · 2 hits
410 + 108*
2,270
27.5
19.9
0.80 s
R2 2Pierce
125
768
11
29.8
—
Charged R2 2Pierce
165
1,014
33
39.8
1.50 s
Running R1Standard/Pierce · 2 hits
200 + 105*
1,580
15.7
24.3
0.57 s
Rolling R1Standard
85
522
10.2
15.5
0.40 s
Backstep R1Standard/Pierce · 2 hits
200 + 90*
1,488
15.7
15.5
0.53 s
Jumping R1Standard/Pierce · 2 hits
200 + 107*
1,592
15.7
15.5
0.40 s
Jumping R2Pierce
130
799
22
29.8
0.50 s
Guard counterStandard/Pierce · 2 hits
300 + 125*
2,023
44
29.8
0.73 s
Two-handed11players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard/Pierce · 2 hits
250 + 103*
1,735
18.7
23.2
0.60 s
R1 2Standard/Pierce · 2 hits
350 + 105*
2,069
24.2
23.2
0.73 s
R1 3Standard/Pierce · 2 hits
460 + 112*
2,467
30.8
23.2
0.80 s
R2 2Pierce
130
802
12.1
36.5
—
Charged R2 2Pierce
170
1,048
36.3
49.7
1.53 s
Running R1Standard/Pierce · 2 hits
250 + 110*
1,778
18.7
27.6
0.57 s
Rolling R1Standard
90
555
10.2
18.8
0.40 s
Backstep R1Standard/Pierce · 2 hits
250 + 95*
1,686
15.7
18.8
0.53 s
Jumping R1Standard/Pierce · 2 hits
250 + 112*
1,791
15.7
18.8
0.40 s
Jumping R2Pierce
135
832
24.2
36.5
0.50 s
Guard counterStandard/Pierce · 2 hits
350 + 130*
2,224
47.3
36.5
0.73 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
225
1,383
0
25.4
0.47 s
RipostePierce
276
1,697
0
25.4
0.80 s
Skill: Messmer's Assault3move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillStandard · 2 hits
own base
—
9.8
22.1
1.47 s
Skill follow-upPierce · 3 hits
75 + 76 + 78
1,408
11
23.2
0.60 s
Skill follow-up 2Pierce
74
455
5.5
16.6
1.03 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.
By upgrade level (Standard)
Level
AR
Physical
Fire
Cost
+0
222
110
112
—
+1
257
128
129
Somber Smithing Stone [1] × 1
+2
293
147
146
Somber Smithing Stone [2] × 1
+3
331
167
164
Somber Smithing Stone [3] × 1
+4
369
187
182
Somber Smithing Stone [4] × 1
+5
407
207
200
Somber Smithing Stone [5] × 1
+6
447
229
218
Somber Smithing Stone [6] × 1
+7
487
250
237
Somber Smithing Stone [7] × 1
+8
529
273
256
Somber Smithing Stone [8] × 1
+9
571
296
275
Somber Smithing Stone [9] × 1
+10
613
319
294
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Spear of the Impaler
Sold or traded 1
Remembrance trade: Remembrance of the Impaler · stock 1