Sourcemined
Elden Ring

Stormveil Castle map: every level

Verified on build 25827938Interactive map
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ELDEN RING™ & ©BANDAI NAMCO Entertainment Inc. / ©FromSoftware, Inc. This map is our own drawing from the game's data files; Sourcemined is not affiliated with Bandai Namco or FromSoftware.

Every level of Stormveil drawn from the map files, with each Site of Grace, boss, item, lift, one-way door and the Rusty Key door on the floor it is on.

How this map is made: Stormveil Castle is stacked: cellars under halls under ramparts, 145 m from its lowest walkable floor to its highest, so a map seen from above shows only its roofs. We cut it into 7 levels by height and drew each one ourselves from the castle's own map file: every surface you can stand on (flat enough, with head room) that you can walk to from a placed enemy, character or item. Walls are cut at head height (black), so rooms and passages read as on an architect's plan; floors with a roof or a floor above them (halls, rooms, tunnels) are grey stone, open-air ones (courtyards, ramparts, roofs) are sand, both lighter the higher they are within the level; brown edges are drops of more than 1 m. The levels just above and below show faintly under the one you're on (below in its own colours, above in grey). Area names are the game's own: its Sites of Grace. Every marker comes from the same map file at its exact position, on the level of the floor it stands on. The plans are our own drawing; the marker icons are the game's own map and item icons, as on our other Elden Ring maps, and lifts, doors and stairs use our own symbols.

Using it: pick a level on the elevation strip at the left of the map (each level is as tall as its height band), with the arrows beside the level's name, or with Page Up and Page Down (also ] and [). The layers button turns the faint levels above and below on or off. Click a lift or a green arrow (stairs or a slope between levels) to go to the other level at its other end. Search for anything, and open a marker for its card. Search finds markers on every level and takes you to the right one. A link to a marker (an item page's "Show on the map") opens on its level.

7levels drawn from the map files
9Sites of Grace
2boss fights
162items
3lifts
4shortcut and locked doors

The levels, top to bottom

Heights are in metres in the map file's own coordinates. Floor area is the walkable floor we drew on that level.

LevelHeightFloor areaSites of GraceBossesTo collect
Level 785 m to 130 m8,536 m²Rampart Tower—19: 6 consumables & other, 5 smithing stones, 3 weapons, 2 key items, …
Level 672 m to 85 m18,243 m²Godrick the Grafted, Secluded CellGodrick the Grafted43: 11 weapons, 8 consumables & other, 4 armour, 4 ashes of war, …
Level 562 m to 72 m12,232 m²Liftside Chamber—40: 12 weapons, 12 consumables & other, 3 armour, 3 crafting materials, …
Level 450 m to 62 m4,337 m²——15: 6 weapons, 6 consumables & other, 2 crafting materials, 1 key items
Level 333 m to 50 m8,114 m²——10: 4 smithing stones, 3 weapons, 2 crafting materials, 1 somber smithing stones
Level 210 m to 33 m13,342 m²Gateside Chamber, Stormveil Cliffside, Stormveil Main Gate—31: 12 consumables & other, 6 weapons, 4 armour, 2 crafting materials, …
Level 1−40 m to 10 m6,694 m²Margit, the Fell Omen, Castleward TunnelMargit, the Fell Omen4: 1 talisman pouches, 1 sorceries & incantations, 1 ashes of war, 1 somber smithing stones

Getting between levels

  • LiftLevel 5 up to Level 7: 31 m up, a lever at each end.
  • LiftLevel 5 up to Level 7: 20 m up, a lever at each end.
  • LiftLevel 1 up to Level 7: 115 m up, a lever at each end.
  • One-way dooron Level 5: opens from one side only; from the other the game says “Cannot open from this side”.
  • One-way dooron Level 5: opens from one side only; from the other the game says “Cannot open from this side”.
  • Locked door: Rusty Keyon Level 4: needs the Rusty Key; without it the game says “Locked”.
  • One-way dooron Level 6: opens from one side only; from the other the game says “Cannot open from this side”.
  • Leveron Level 2: “Push lever”.
  • Stairs and slopesLevel 1 to Level 2: 3 places where the floors meet (the green markers).
  • Stairs and slopesLevel 2 to Level 3: 8 places where the floors meet (the green markers).
  • Stairs and slopesLevel 3 to Level 4: 1 place where the floors meet (the green markers).
  • Stairs and slopesLevel 4 to Level 5: 7 places where the floors meet (the green markers).
  • Stairs and slopesLevel 5 to Level 6: 21 places where the floors meet (the green markers).
  • Stairs and slopesLevel 6 to Level 7: 5 places where the floors meet (the green markers).

Ladders and drops aren't marked. We read the castle's own collision files too (1.6 million triangles, each with its collision material), but nothing in them, the map file, the params or the models marks a ladder, so we can't place one exactly. Drop heights are exact in the geometry, but whether a fall hurts or kills is decided by the game's program, not its data files, so we don't mark drops as ways down.

Every item, by level

From the castle's map file: pickups, chests, and what its bosses, characters and enemies give. Each links to its marker (on its level) and to the item's page.

Level 7: 19 items (Rampart Tower)
Level 6: 43 items (Godrick the Grafted, Secluded Cell)
Level 5: 40 items (Liftside Chamber)
Level 4: 15 items
Level 3: 10 items
Level 2: 31 items (Gateside Chamber, Stormveil Cliffside, Stormveil Main Gate)
Level 1: 4 items (Margit, the Fell Omen, Castleward Tunnel)
How we checked it (self-check report)

Markers standing on a walkable floor of their level at their exact position: 210 of 211 (median 0.02 m above the surface, 90% within 0.20 m); the build refuses to publish below 90%. Every marker also needs a source record in the game files, a category and a unique id, and must lie inside the plan.

Sites of Grace: drawn at their own asset (BonfireWarpParam.bonfireEntityId). The param's position, which the world map uses, is Godrick the Grafted 2.48 m, Margit, the Fell Omen 0.10 m, Castleward Tunnel 0.33 m, Gateside Chamber 0.15 m, Stormveil Cliffside 0.01 m, Rampart Tower 0.01 m, Liftside Chamber 0.00 m, Secluded Cell 1.63 m, Stormveil Main Gate 0.00 m from it (gate 5 m).

Lifts come from the castle's event script (the shared lift event and its two levers); one-way doors from the doors' own object action ("Cannot open from this side"); the locked door from the item its object action requires.

LevelHeight bandMarkers
Level 1−40 m to 10 m12
Level 210 m to 33 m50
Level 333 m to 50 m21
Level 450 m to 62 m26
Level 562 m to 72 m76
Level 672 m to 85 m85
Level 785 m to 130 m31

The other Elden Ring maps: The Lands Between · The Underground · The Realm of Shadow