Sourcemined
Elden Ring
EnemyLeyndell, Royal CapitalChanged in 2 patchesVerified on build 25827938

Melina

7,109 HP at Leyndell, Royal Capital · Elden Throne, with the area's scaling applied. It takes the most from Standard, Slash, Strike and Pierce (0%) and the least from Holy (40%).

HP (NG)
7,109
HP in NG+7
12,899
Stance
—
Runes (NG)
—
Weakest to
Standard, Slash, Strike and Pierce 0%
Easiest status
Poison, Scarlet Rot, Bleed and Frost 244

Where it appears 1

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Leyndell, Royal Capital · Elden Throne7,109——×3.703

HP in each journey

05,00010,00015,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 7,109 HP at Leyndell, Royal Capital · Elden Throne becomes 12,899 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
07,109
19,214
210,135
310,596
411,057
511,978
612,439
712,899

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard100% 0% negation
  2. Slash100% 0% negation
  3. Strike100% 0% negation
  4. Pierce100% 0% negation
  5. Magic80% 20% negation
  6. Fire80% 20% negation
  7. Lightning80% 20% negation
  8. Holy60% 40% negation
It takes the most from Standard, Slash, Strike and Pierce (0%) and the least from Holy (40%).

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

  1. Poison244 then 286
  2. Scarlet Rot244 then 286
  3. Bleed244 then 286
  4. Frost244 then 286
Buildup for the first proc; the lowest is highlighted. Immune to Sleep, Madness and Death Blight.
Status1st proc2nd3rd4th
Poison244286384674
Scarlet Rot244286384674
Bleed244286384674
Frost244286384674
SleepImmune
MadnessImmune
Death BlightImmune

Flat defense

Physical113
Magic113
Fire113
Lightning113
Holy113

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes1,800→0
    Every changed value (4)
    ValueBeforetoAfterChange
    Key changes 1
    Runes1,8000−1,800−100%
    3 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1672changed
    Disable Init Dead01changed
    Wandering Ghost Phantom ID0-1changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

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