Sourcemined
Elden Ring
BossNokron, Eternal CityChanged in 3 patchesVerified on build 25827938

Valiant Gargoyle

5,671 HP at Nokron, Eternal City · Great Waterfall Basin, with the area's scaling applied. It takes the most damage from Strike and the least from Fire.

HP (NG)
5,671
HP in NG+7
11,599
Stance
110
Weakest to
Strike 0%
Resists most
Fire 40%
Nearest grace
Great Waterfall Basin
Valiant Gargoyle, rendered from the game's 3D model
Rendered from the game's model

How Valiant Gargoyle fights

At Nokron, Eternal City · Great Waterfall Basin, its toughest placement: 5,671 HP.

Phases by HP verified

50%
  • Its script checks its HP at 50% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Poison Breath (1)1 hit · first hit after 1.8 sNoYes250physical
Single hit (sword) (1)1 hit · first hit after 0.9 sNoYes774physical
Projectile (1)1 hit · first hit after 1.8 sNoYes433holy
2-hit combo (sword)2 hits · first hit after 1.1 sNoYes615physical
5-hit combo (sword)5 hits · first hit after 0.4 sNoYes706physical
Single hit (sword) (2)1 hit · first hit after 1.0 sNoYes569physical
Single hit (sword) (3)1 hit · first hit after 0.9 sNoYes592physical
Single hit (sword) (4)1 hit · first hit after 0.8 sNoYes615physical
Single hit (sword) (5)1 hit · first hit after 1.2 sNoYes660physical
Roar (1)2 hits · first hit after 1.7 sNoYes774physical
Single hit (halberd) (1)1 hit · first hit after 2.3 sNoYes683physical
Thrust (sword) (1)1 hit · first hit after 0.7 sNoYes660pierce
Stomp AoE3 hits · first hit after 1.1 sNoYes660physical
2-hit combo (axe)2 hits · first hit after 1.7 sNoYes706physical
Single hit (axe) (1)1 hit · first hit after 1.4 sNoYes638physical
Single hit (axe) (2)1 hit · first hit after 1.9 sNoYes660physical
Single hit (axe) (3)1 hit · first hit after 2.3 sNoYes660physical
7-hit combo (twinblade)7 hits · first hit after 1.1 sNoYes660physical
Single hit (axe) (4)1 hit · first hit after 0.9 sNoYes660physical
Single hit (axe) (5)1 hit · first hit after 2.1 sNoYes660physical
Poison Breath (2)2 hits · first hit after 2.6 sNoYes250physical
17 more attacks it chains after another one
AttackParryBlockDamage
Thrust (sword) (2)1 hit · first hit after 0.7 sNoYes660pierce
Single hit (halberd) (2)1 hit · first hit after 1.2 sNoYes638physical
2-hit combo (halberd)2 hits · first hit after 1.5 sNoYes752physical
Roar (2)2 hits · first hit after 2.2 s · after Roar (1)NoYes774physical
Slash (sword)1 hit · first hit after 0.9 sNoYes569slash
Single hit (axe) (6)1 hit · first hit after 1.0 sNoYes638physical
Single hit (twinblade)1 hit · first hit after 1.3 sNoYes660physical
Single hit + projectile (axe)2 hits · first hit after 4.2 sNoYes706physical
2-hit combo + projectile (axe) (1)3 hits · first hit after 1.7 sNoYes706physical
Single hit (axe) (7)1 hit · first hit after 2.1 sNoYes660physical
Single hit + 2 projectiles (axe)3 hits · first hit after 1.3 sNoYes728478 physical · 250 holy
2-hit combo + projectile (axe) (2)3 hits · first hit after 1.7 sNoYes728478 physical · 250 holy
Thrust (twinblade)1 hit · first hit after 0.8 sNoYes660pierce
Roar (3)2 hits · first hit after 1.7 sNoYes796546 physical · 250 holy
Roar (4)2 hits · first hit after 2.2 sNoYes796546 physical · 250 holy
Poison Breath (3)1 hit · first hit after 3.0 sNoYes182magic
Projectile (2)1 hit · first hit after 1.8 s · after Projectile (1)NoYes433physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 9 sets of tables by state; the main one is shown).

  • Poison Breath (1)
  • Single hit (sword) (1)
  • Projectile (1)
  • 2-hit combo (sword)
  • 5-hit combo (sword)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2.5 m2-hit combo (sword) 31% · Single hit (sword) (2) 25% · Poison Breath (1) 25%
2.5–5 mMoving or other actions 33% · Poison Breath (1) 27% · Single hit (sword) (3) 20%
5–15 mProjectile (1) 45% · 5-hit combo (sword) 27% · Single hit (sword) (1) 27%
Attacks
38
With a cooldown
31 10–40 s
Walk in before attacking
17 from up to 28 m

What hurts it most

  1. Strike0% +11%
  2. Standard10%
  3. Magic20% −11%
  4. Slash35% −28%
  5. Pierce35% −28%
  6. Fire40% −33%
  7. Lightning40% −33%
  8. Holy40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Nokron, Eternal City · Great Waterfall Basin5,671110×3.25

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash35%
Strike0%
Pierce35%
Magic20%
Fire40%
Lightning40%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical111
Magic111
Fire111
Lightning111
Holy111

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Nokron, Eternal City · Great Waterfall Basin: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
5,6718,2859,1149,5289,94210,77111,18511,599

Kill-speed simulator New

How many hits Valiant Gargoyle takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Valiant Gargoyle

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,551→1,745
    • Standard negation20%→10%
    • Slash negation40%→35%
    • Pierce negation40%→35%
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 4
    HP1,5511,745+194+13%
    Standard negation20%10%−10 pts
    Slash negation40%35%−5 pts
    Pierce negation40%35%−5 pts
    Linked data 2
    SpEffect ID [28]-15,481changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display161,000changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [27]-15,481changed
      SpEffect ID [28]5,481-1changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other bosses in Nokron, Eternal City