Prone
- Kind
- Condition
- Lasts
- 1–2 turns, by source or until removed (a long rest)
Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws. Attacks against a Prone creature have Advantage if they're made within 3 m of the creature. A Prone creature must spend half its movement speed to stand up.
What it does
- Disadvantage on Strength saving throws
- Disadvantage on Dexterity saving throws
- Attacks against it have Advantage (within 3 m)
- When applied
- Removes Hiding; Removes Sleeping; Removes Asleep effects
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 55 sources
- 2 turns · 34 sources
- until removed · 2 sources
The duration is set by whatever applies it; the counts are the sources below. "Until removed" ends at a long rest at the latest.
- Standing up at the start of its turn ends it and costs half its movement.
What applies it 86
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 13
Backbreaker · 2 turns
Brutal Leap · 2 turns
Bull Rush · 2 turns
Destructive Wave · 1 turn
Enraged Throw · 1 turn
Fist of Unbroken Air · 1 turn
Flurry of Blows: Topple · 1 turn- Mighty Impel · 1 turn
Telekinesis · 1 turn
Thunderous Smite · 1 turn
Topple · 1 turn
Topple the Big Folk · 2 turns
Trephination · 2 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Telekinesis · 1 turn
Other conditions 3
Absolute Consumption (−9 Strength) · 1 turn · when it ends
Off Balance (Gargantuan Cleave) · 1 turn
Reverberation · 2 turns
Reactions 1
- Legion of Bees: Mighty Knockback · 1 turn
Creature and other abilities 68
- Adhesive Whip · 2 turns
- Bash · 1 turn
- Billowing Hurl · 1 turn
- Bite · 2 turns
- Boar Charge · 2 turns
- Boulder · 1 turn
- Brazier Fall · 2 turns
- Break of Dawn · 1 turn
- Brutal Leap · 2 turns
- Bulwark Rebuke · 1 turn
- Burrow · 1 turn
- Charge · 2 turns
- Comet · 1 turn
- Crush the Defiant · 1 turn
- Crushing Flight · 1–2 turns
- Deadly Leap · 2 turns
- Destructive Wave · 1 turn
- Destructive Wave: Necrotic · 1 turn
- Destructive Wave: Radiant · 1 turn
- Diving Strike · 2 turns
- Enraged Throw · 1 turn
- Falling Rocks · 1 turn
- Fire Wave · 1 turn
- Forceful Throw · 1 turn
44 more
- Gale · 1 turn
- Greasy Discharge · 1 turn
- Grounded Thunder Strike · 2 turns
- Hammer Impact · 2 turns
- Honeyed Paws · 1 turn
- Improvised Attack · 1 turn
- Improvised Melee Weapon · 1 turn
- Ironbound Pursuit · 1–2 turns
- Jump · 2 turns
- Lunging Bite · 2 turns
- Main Hand Attack · 1 turn
- Mechanical Throw · 1 turn
- Merciless Crush · 1 turn
- Multiattack · 1–2 turns
- Pounce · 2 turns
- Primal Stampede · 2 turns
- Quake · 2 turns
- Rebounding Toss · 1 turn
- Relentless Lunge · 2 turns
- Repelling Protocol · 1 turn
- Reprimand · 1 turn
- Resurface · 1 turn
- Rolan's Thunderwave · 2 turns
- Rush · 2 turns
- Shadowjaw Bite · 1 turn
- Shattered Stalactite · 2 turns
- Shield Blow · 1 turn
- Slam · 1–2 turns
- Soil-Clogged Slam · 2 turns
- Statue Impact · 1 turn
- Stormheart Nova · 2 turns
- Strengthened Force Tunnel · 2 turns
- Telekinesis · 1 turn
- Telekinetic Thrust · 1 turn
- The Blade Least Expected · 1 turn
- Throat Punch · 1 turn
- Throw · 1 turn
- Throw Karabasan's Gift · 1 turn
- Thunderous Smite · 1 turn
- Trip Attack (Melee) · 1 turn
- Trip Attack (Ranged) · 1 turn or until removed
- Trumpet of Blasting · 2 turns
- Volatile Cluster · 2 turns
- Water Whip: Knock Prone · until removed
What removes it 14
Spells and actions 4
Hand Me My Leech · removes prone effects
Hand Me My Saw · removes prone effects
Hand Me My Syringe · removes prone effects
Hand Me My Trepan · removes prone effects
Other conditions 8
- Ether-Essence Slumber · removes prone effects
- Knocked Out · removes prone effects
- Paralysed · removes prone effects
- Potion of Angelic Relief · removes prone effects
- Potion of Angelic Slumber · removes prone effects
Sleeping (variant 2) · removes prone effects
Sleeping · removes prone effects
Stricken with Drow Poison · removes prone effects
Creature and other abilities 2
- Help · removes prone effects
- Saving Grace · removes prone effects
What prevents it 23
Effects that make a creature immune to it, by name or to every status of its kind.
Spells and actions 4
Wild Shape: Air Myrmidon
Wild Shape: Earth Myrmidon
Wild Shape: Fire Myrmidon
Wild Shape: Water Myrmidon
Weapons and armour 4
Boots of Striding · while equipped · through Focused Stride
Disintegrating Night Walkers · while equipped · through Night Walker
Helldusk Boots · while equipped · through Steadfast
Hoarfrost Boots
Other conditions 10
- Chains of Karsus
- Dispelled
Downed- Duergar Poison
- Dying
- Hope of the House
- Knocked Out
Sights of Seelie: Deva Form
Welcome Spectre- Welcome Spectre
Creature and other abilities 5
- Wild Shape: Air Myrmidon
- Wild Shape: Bear
- Wild Shape: Earth Myrmidon
- Wild Shape: Fire Myrmidon
- Wild Shape: Water Myrmidon