Digestive Juices
- Kind
- Debuff
- Lasts
- 5 turns
- Damage each turn
- 1d6 Acid (average 3.5)
While doused in corrosive digestive juice, this creature takes 1d6 Acid damage per turn, is Vulnerable to Piercing and Bludgeoning damage, and can be Devoured if it is also Restrained. Water can wash off these juices.
What it does
- Vulnerable to Piercing damage
- Vulnerable to Bludgeoning damage
- When applied
- Removes Wet
- Each turn
- 1d6 Acid damage, at the start of each of its turns
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 5 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Ends when it becomes Wet.
- Applying it again while it's active does nothing.
Damage each turn
Average per turn
3.5
1d6 Acid, 1–6
Ticks
Start of turn
at the start of each of its turns
| Lasting | Ticks | Average total |
|---|---|---|
| 5 turns | 5 | 17.5 |
Averages of the dice, before resistances; one tick per turn it lasts (the turn counts are the ones its sources give it).
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Digestive Sap · 5 turns