Sourcemined
Baldur's Gate 3
ClassVerified on build 25605617

Way of the Drunken Master

Kind
Subclass
Hit points at level 1
8 + Constitution modifier
Hit die
d8
Primary ability
Dexterity

With the unpredictable lurches of a tippler, you hiccup your way through battle, frustrating foes with carefully executed movements concealed beneath a façade of incompetence.

Level progression

What this subclass adds at each Monk level, from the game's progression table: what you get, what you choose.

  1. Level 3
    Cheeky Tipple

    You are Immune to the negative effects of being Drunk. Once per day, when you drink alcohol, you regain half your Ki Points (rounded down).

    Drunken Performance

    You gain Proficiency in Performance.

    Gains a spell

    Drunken Technique

    Proficiency in Performance

    Replaces Flurry of Blows

  2. Level 4
    Life of the Party

    Every time Intoxicating Strike hits, the monk gains Life of the Party, which increases Armour Class and Attack Rolls against Drunk targets.

    Gains a spell

    Intoxicating Strike

  3. Level 6
    Leap to Your Feet

    When you are Prone, standing up uses only 1.5 m of your movement speed.

    Redirect Attack

    When a creature misses you with a melee attack, you can spend 1 Ki Point as a reaction to use Unarmed Strike back at them.

    Grants the reaction Redirect Attack

  4. Level 9
  5. Level 11
    Drunkard's Luck

    When you make an Ability Check, Attack Roll, or Saving Throw and have Disadvantage on the roll, you can spend 2 Ki Points to negate the Disadvantage for that roll.

    Grants the reaction Drunkard's Luck

Subclass of

Spells 3

Always known or prepared

Conditions applied 2