Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Doujun (74900081)

Variant placed in Sunken Valley (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough1,116420×1.75×1.7524039
NG+12,7901,050×3.67×3.67780117
NG+23,3481,260×3.67×3.671,170129
NG+33,4871,312×3.86×3.861,560132
NG+43,6271,365×3.86×3.861,950141
NG+53,6961,391×3.86×3.862,340144
NG+63,7661,417×3.86×3.862,730147
NG+74,1851,575×4.04×4.043,510150

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Academics' Red Lump1100%1

Vitality next to the rest of Sunken Valley (Morning)

  1. Guardian Ape - Sunken Valley7,040
  2. Headless - Ashina Outskirts3,830
  3. Snake Eyes Shirafuji3,194
  4. Shichimen Warrior - Abandoned Dungeon3,192
  5. Dual Sword Monkey2,554
  6. Long-Arm Centipede Giraffe2,548
  7. Sunken Valley Clan1,918
  8. Lone Shadow1,906
  9. Blackhat Badger1,440
  10. Doujun1,116
  11. Nightjar Ninja636
  12. Senpou Assassin472
  13. Praying Woman470
  14. Toxic Memorial Mob - Sunken Valley470
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 19 enemies, and this one.

Overview

Area
Sunken Valley (Morning)
Vitality
1116
Posture
420
Posture regen
20
Experience
240
Sen
39
Drops
1 item lot

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
100
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Other Doujun variants 5

Other rows of the regulation file with this name, the closest in vitality.

Also in Sunken Valley (Morning) 20