Items · page 2
Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.
| Blessed AshesGain +3 once per battle when your HP is 3 or less. | uncommon | Face | — | |
| Blessed Halo50% chance to gain +1 when you take damage. | very rare | Head | — | — |
| Bling | uncommon | Neck | — | — |
| Blinking EyeballYour line of sight restrictions are ignored. | — | Trinket | — | |
| Blood BucketUse: A lobbed attack that creates a creep puddle. | very rare | Weapon | — | — |
| Bloody Bag of GlassUse: Throw a projectile that creates glass. | very rare | Weapon | — | — |
| Bloody Bear TrapsUse: Place a Bear Trap. | very rare | Weapon | — | |
| Bloody CoinUse: Flip a coin. Heads: Refresh your basic attack. Tails: Lose 50% of your HP. | uncommon | Trinket | — | — |
| Bloody KnifeUse: A multi-hit melee attack with Lifesteal that inflicts Bleed. (Usable once per battle.) | very rare | Weapon | — | — |
| Bloody Meat HookUse: Pull a unit towards you, Cleaving and inflicting Bleed 1. | very rare | Weapon | — | |
| Bloody RazorUse: Deal 5 damage to yourself to gain +3 Damage and +1 Magic Damage. | very rare | Trinket | — | — |
| Bloody Soul ClawUse: A melee attack that deals damage equal to the number of uses this has left. When this weapon kills a unit, it gains +2 uses and you heal 5 HP. | very rare | Weapon | 8 | — |
| Bloody Spikes+1 Thorns. Use: A ranged attack. | very rare | Weapon | — | — |
| Bloody Stick+1 Health Regen. Use: A melee attack with +1 reach. | very rare | Weapon | — | |
| Blubber | rare | Neck | — | |
| BoUse: A melee attack. On hit, jump forward 2 tiles. | rare | Weapon | — | |
| Body Spray | common | Trinket | — | — |
| BombUse: Throw a bomb that explodes. | uncommon | Weapon | 1 | — |
| Bone ClubUse: A melee attack. This weapon has a 15% chance to break each time it's used. | uncommon | Weapon | — | |
| Bone MarrowHeal to full at the end of each battle. | rare | Trinket | — | |
| Bone NecklaceBreaks when is depleted. When it breaks, gain +1 and +3 Health Regen for the rest of the battle. | common | Neck | — | |
| Book | common | Trinket | — | |
| Book Of BelialUse: Gain +3 Damage. RELOAD: Kill an enemy. | rare | Weapon | — | |
| Boris' BrainTrample. When you take damage, move 1 tile towards what damaged you. | very rare | Head | — | |
| Botfly LarvaSpawns 2 Pooter familiars when you're downed. | — | Trinket | — | — |
| BottlesUse: A lobbed attack that spawns a glass tile. | common | Weapon | 6 | — |
| BottlesUse: A lobbed attack that spawns a glass tile. | common | Weapon | 4 | — |
| Bottles of BloodUse: A lobbed attack that creates glass tiles in an area. | very rare | Weapon | — | — |
| Boxing CharmStart with +1 bonus attack. | common | Neck | — | |
| BozoYour basic attack has a +15% chance to inflict Fear. | uncommon | Face | — | |
| Brain CandyUse: Gain +X for the rest of the battle. | consumable common | Trinket | 1 | — |
| Brain ChipBecome AI controlled. | uncommon | Head | — | |
| Brain In A JarThe first spell you cast each turn is free. | rare | Head | — | |
| Brain MaggotRevive with 50% HP 2 rounds after you are downed. | — | Head | — | |
| Brambles+1 Thorns. Spawn brambles in adjacent tiles when you end your turn. You are immune to tile effects. | very rare | Neck | — | |
| Brass KnucklesYour basic attack inflicts Bruise 1. | rare | Trinket | — | |
| Breakfast+2 Health Regen. | uncommon | Trinket | — | |
| Brick HatInflict Bruise 1 on units that contact you. | common | Head | — | |
| Brick MaskInflict Bruise 1 on units that contact you. | common | Face | — | |
| Brick NecklaceInflict Bruise 1 on units that contact you. | common | Neck | — | |
| BricksUse: A lobbed attack that inflicts Stun. (Usable once per battle.) | rare | Weapon | — | |
| Broken Mirror | rare | Trinket | — | |
| Broken Mirror+3 Bleed Thorns. Your basic attack inflicts +1 Bleed and spawns glass. | rare | Head | — | |
| Broken Window+3 Bleed Thorns. Bleed 1. | rare | Neck | — | |
| Brown Belt+1 Damage. If you end your turn with unused basic attacks, gain that many Backflips. | uncommon | Face | — | — |
| Bubble BoySide Quest Item. All units rebound with Knockback 5 on contact. | sidequest | Neck | — | — |
| BubblesUse: Throw a bubble with Wind and Water Element that inflicts Confusion. | rare | Weapon | — | — |
| Bucket of BloodUse: Gain +2 and -1 , then heal 4 HP. | very rare | Weapon | — | — |
| Bucket of LardUse: Gain +2 and -1 , then heal 4 HP. | uncommon | Weapon | 4–7 | |
| BugYour basic attack is Metronome. Use: Cast a random spell. | rare | Weapon | — | — |
| Bulletproof VestInjury immunity. | uncommon | Neck | — | — |
| BullseyeUse: All damage you deal until the end of the turn is critical and can't miss. | consumable uncommon | Trinket | 4 | |
| Bunga's BoneUse: A melee attack with Knockback 5. | rare | Weapon | — | |
| Bunga's CrownYour weapons always crit. Equip a Bone Club weapon when you kill a unit. | very rare | Head | — | — |
| Burning CoalsUse: A lobbed attack that inflicts Burn 2 and +2 . Passive: Gain Burn 1 and +2 at the start of each turn. | rare | Weapon | — | |
| Butcher SealUse: Permanently turn into a Butcher. | rare | Trinket | 1 | |
| Butcher's CleaverUse: A melee attack with Cleave that can hit diagonally. | rare | Weapon | — | |
| Butter BeanUse: Fart at an adjacent unit, knocking it back 1 tile. | common | Trinket | — | — |
| Butterfly KnifeUse: A multi-hit melee attack that inflicts Bleed. (Usable once per battle.) | rare | Weapon | — | |
| Cactus Hat+3 Thorns, Brittle. Gain +2 permanently and heal 10 HP when this breaks. | uncommon | Head | — | |
| Cactus Mask+3 Thorns, Brittle. Gain +2 permanently and heal 10 HP when this breaks. | uncommon | Face | — | |
| Cactus Necklace+3 Thorns, Brittle. Gain +2 permanently and heal 10 HP when this breaks. | uncommon | Neck | — | |
| CallusPermanently gain +2 each time you end a battle with 1 or more . | uncommon | Face | — | — |
| Cambion ConceptionUse: Summon a half-sized copy of yourself that has 66% of your stats and is AI controlled. | rare | Trinket | 2 | |
| CancerAt the end of each battle, gain -1 to three random stats, then gain a mutation. | rare | Trinket | — | |
| Cap and BellsTriple the effects of your Trinket. | very rare | Head | — | |
| Car BatteryUse: An electric melee attack that has a 50% chance to chain to another enemy within 3 tiles. Can only be used while at full mana. | uncommon | Weapon | — | — |
| Carapace HatCleanse 1 stack of a random negative status effect when you end your turn. | uncommon | Head | — | |
| Carapace MaskCleanse 1 stack of a random negative status effect when you end your turn. | uncommon | Face | — | |
| Carapace NecklaceCleanse 1 stack of a random negative status effect when you end your turn. | uncommon | Neck | — | |
| Cardboard HatFragile, Flammable, Brittle when wet. | common | Head | — | |
| Cardboard MaskFragile, Flammable, Brittle when wet. | common | Face | — | |
| Cardboard NecklaceFragile, Flammable, Brittle when wet. | common | Neck | — | |
| Carving KnifeUse: Take 2 damage and spawn a Meat pickup. | uncommon | Trinket | — | — |
| Cat FoodUse: Heal X HP. | consumable common | Trinket | 1 | — |
| Cat o' Nine TailsUse: Take 1 damage and cleanse one random debuff. | uncommon | Trinket | — | |
| Cat PawUse: A melee attack that has a 25% chance to refresh itself when used. | rare | Weapon | — | |
| Cat RibWhen your body is destroyed, you are reborn as a kitten! | rare | Trinket | — | |
| Cathide Armor+1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn. | common | Neck | — | |
| Cathide Hat+1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn. | common | Head | — | |
| Cathide Mask+1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn. | common | Face | — | |
| Caveman EyebrowsYour weapons deal double damage. | uncommon | Face | — | |
| Caveman Necklace+33% crit damage. | uncommon | Neck | — | |
| Caveman WigSpawn 1-3 Charmed Lice at the start of each battle. | uncommon | Head | — | |
| Cerebellum Implant+10% Crit Chance. | rare | Neck | — | |
| Cerebral ChipYour spells cost -1 mana. | uncommon | Face | — | |
| ChainsawUse: A multi-hit melee attack with a 25% chance to Cleave. (Usable once per battle.) Passive: +2 Thorns. | rare | Weapon | — | |
| Champion's MaskGain +1 until the end of the battle each time you kill a unit. | uncommon | Face | — | — |
| Chaos ControllerAbilities from all classes are offered when you level up. You can reroll your levelup options thrice. | rare | Head | — | |
| Chaos DeviceSide Quest Item. When any cat levels up they are offered abilities from all classes. | sidequest | Head | — | |
| Charged Soul DaggerUse: A melee attack with Lifesteal. If this weapon damages an allied cat, gain one of their spells at random in your bonus ability slot. Loses its charge at the end of the battle. | — | Weapon | — | — |
| Charming BabyInflict Charmed 2 on a random enemy at the start of each battle. | rare | Head | — | |
| Charon's Obol+6 corpse health. Spawn a Charmed Reaper when you are downed. | very rare | Trinket | — | |
| CheeseUse: Gain +1 and heal 2 HP. | rare | Weapon | — | — |
| Chef's ApronAt the end of each turn, gain +1 and spawn a random food pickup within 2 tiles. | uncommon | Neck | — | |
| Child of the Glowing OneGain +1 every time you end your movement. | very rare | Head | — | — |
| Child of the Glowing OneGain +1 Damage and heal 1 HP every time you use your basic attack. | very rare | Face | — | — |
| Child's CrownYour basic attack becomes holy and can heal allies. | very rare | Head | — | — |
| Child's SkullYour basic attack is a weak tear shot. You can use your basic attack an extra time each turn. | — | Head | — | |
| Chub's CollarYour basic attack is Spin Attack. | rare | Neck | — |
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