Chef's Apron
At the end of each turn, gain +1 CON and spawn a random food pickup within 2 tiles.
Overview
- Slot
- Neck
- Set
- Game ID
ChefsApron
Passive effects 1
- Status Each Turn End
Raw game dataExactly as defined in data/items/neck_items.gon
- nameARMOR_CHEFSAPRON_NAME
- descARMOR_CHEFSAPRON_DESC
- rarityuncommon
- kindneck
- frame131
- setButcher
passives{1}
StatusEachTurnEnd{2}
- ConstitutionUp1
- ForceUseAbilityneck_ChefsApron
- categoryneck