Anxiety
+10% Dodge chance. When you take damage, run away from the source.
How cats get it
In these disorder pools
- Any disorder · 1 of 98
- Mental disorders · 1 of 44
- Low house hygiene · 1 of 31
- Crazy disorders · 1 of 11
A pool is the list an effect draws one disorder from; the numbers are this disorder's entries out of the pool's entries.
Events 29
- Box Monster! one from Any disorder: 1 of 98 entries
- Box Monster! one from Mental disorders: 1 of 44 entries
- Broken Canister one from Any disorder: 1 of 98 entries
- Cat-Shaped Hole one from Mental disorders: 1 of 44 entries
- Closed Window one from Mental disorders: 1 of 44 entries
- Demonic Idol one from Any disorder: 1 of 98 entries
- Gut Pile one from Any disorder: 1 of 98 entries
- Hanging Meat one from Any disorder: 1 of 98 entries
- Human Skin one from Mental disorders: 1 of 44 entries
- Locked Crate one from Any disorder: 1 of 98 entries
- Locked Dumpster one from Mental disorders: 1 of 44 entries
- Locked Trunk one from Mental disorders: 1 of 44 entries
- Meteor one from Any disorder: 1 of 98 entries
- Mummified Corpse gives it
- Mysterious Cave one from Mental disorders: 1 of 44 entries
- Mysterious Cave1 (Rappel) one from Mental disorders: 1 of 44 entries
- Mysterious Chamber one from Any disorder: 1 of 98 entries
- Mysterious Obelisk one from Any disorder: 1 of 98 entries
- and 11 more
Items 1
Passing it on and getting rid of it
A parent with any disorder passes one on to each kitten with a 15% chance; this can be this one if the parent has it.
Healed by: events 4
More mental disorders 30
Also given by
Dodge chance 22
- Baby Tail · mutation
- Bat Ears · mutation
- Borrowed Time · disorder
- Careful · passive
- Dwarfism · disorder
- Eyeball Tail · mutation
- Eyeballs · mutation
- Folded Ears · mutation
- Liquid Metal · item
- Nudist · disorder
- rat ears · mutation
- Rat Style · passive
- and 10 more
Move when damaged: weights 1
- Fatty · mutation
Overview
- Kind
- Game ID
Anxiety
Passive effects 2
- Dodge Chance
- Move When Damaged
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_ANXIETY_NAME
- descDISORDER_ANXIETY_DESC
- classDisorder
passives{2}
- DodgeChance10%
MoveWhenDamaged{1}
- weightsstay_far_always_move
- categorydisorders