Sourcemined
Mewgenics
CharacterVerified on build 25143593

C-800

Primary objective: Destroy all cats.

Overview

Group
Terminator
Faction
Enemies
Health
250
Game ID
Terminator1

Base stats

  • Strength10
  • Dexterity8
  • Constitution10
  • Intelligence6
  • Speed6
  • Charisma4
  • Luck7

Passive effects 8

  • Robot
  • Brace
  • Trample
  • Aggro Target Is Current Turn
  • Status On Took Damage
  • Terminator Chase
  • Prioritize Player Cats
  • Terminator Skin

Abilities 8

Raw game dataExactly as defined in data/characters/terminator.gon
  • graphics{9}
    • movieclip_CAT
    • nameENEMY_TERMINATOR1_NAME
    • custom_cat_dataTerminatorCat
    • scale1.2
    • shadow_size1.2
    • move_speed_multiplier0.66
    • uifloaters_offset1.4
    • tooltipENEMY_TERMINATOR1_DESC
    • alt_animations[2]
      • 0[idle, catbotIdle]
      • 1[walk, stompwalk]
  • sound{1}
    • alt_sounds[7]
      • 0[SE_Cat_StompWalk, SE_Terminator1_WalkStep]
      • 1[SE_Cat_StompLegMove, SE_Terminator1_WalkLeg]
      • 2[SE_Cat_equipWeapon, SE_TerminatorSwapWeapon]
      • 3[SE_Cat_WeaponRaise, SE_Terminator_WeaponRaise]
      • 4[SE_Cat_WeaponLower, SE_Terminator_WeaponLower]
      • 5[SE_CatSwishThrow, SE_ThrowGrenade]
      • 6[SE_Cat_bearHug, SE_Terminator_bearHug]
  • stats{7}
    • strength10
    • dexterity8
    • constitution10
    • intelligence6
    • speed6
    • charisma4
    • luck7
  • equipment{1}
    • faceTerminatorCoolGlasses
  • properties{8}
    • tag[cat, robot]
    • typeboss
    • health250
    • base_mana_regen999
    • factionenemies
    • initiative999
    • evenly_dispersed_bonus_turns2
    • first_turn_is_main_turntrue
  • abilities{3}
    • moveDefaultMove
    • attackBasicMelee
    • spells[T1Pummel, T1SwapWeapon, T1ThrowGrenadeA, T1ThrowGrenadeB, MoveOne, T1ChokeReaction]
  • passives{8}
    • Robot1
    • Brace50
    • Trample3
    • AggroTargetIsCurrentTurn1
    • StatusOnTookDamage{1}
      • RemoveStatusStacks{2}
        • statusBrace
        • stacks1
    • TerminatorChase{2}
      • moveMoveOne
      • abilityT1ChokeReaction
    • PrioritizePlayerCats1
    • TerminatorSkin{2}
      • statusBrace
      • groups[16]
        • 0{3}
          • stacks48
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{1}
            • head1057
        • 1{3}
          • stacks46
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{1}
            • ear11038
        • 2{3}
          • stacks44
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{1}
            • leg11061
        • 3{3}
          • stacks42
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{1}
            • body1057
        • 4{3}
          • stacks40
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{1}
            • tail1058
        • 5{3}
          • stacks38
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{1}
            • eye21071
        • 6{3}
          • stacks36
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{1}
            • head1058
        • 7{3}
          • stacks32
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{1}
            • arm21061
        • 8{3}
          • stacks28
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{9}
            • head1059
            • body1057
            • tail1058
            • leg11062
            • leg21060
            • arm11060
            • arm21061
            • ear11038
            • mouth1000
        • 9{4}
          • stacks24
          • ParticleBurstGibs_terminatorskin
          • TransformEquipment{2}
            • fromTerminatorCoolGlasses
            • toTerminatorCoolGlasses2
          • CatPartsTransform{9}
            • head1059
            • body1057
            • tail1058
            • leg11061
            • leg21060
            • arm11061
            • arm21061
            • ear11038
            • mouth1000
        • 10{3}
          • stacks20
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{9}
            • head1059
            • body1058
            • tail1059
            • leg11061
            • leg21062
            • arm11061
            • arm21062
            • ear21037
            • ear11038
        • 11{4}
          • stacks16
          • ParticleBurstGibs_terminatorskin
          • DestroyFaceArmor1
          • CatPartsTransform{8}
            • head1059
            • body1058
            • tail1059
            • leg11061
            • leg21062
            • arm11061
            • arm21062
            • eye11071
        • 12{3}
          • stacks12
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{7}
            • head1060
            • body1058
            • tail1059
            • leg11061
            • leg21062
            • arm11061
            • arm21062
        • 13{3}
          • stacks8
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{8}
            • head1061
            • body1058
            • tail1059
            • leg11061
            • leg21062
            • arm11061
            • arm21062
            • mouth1072
        • 14{3}
          • stacks4
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{8}
            • head1062
            • body1058
            • tail1059
            • leg11061
            • leg21062
            • arm11062
            • arm21062
            • mouth1072
        • 15{3}
          • stacks0
          • ParticleBurstGibs_terminatorskin
          • CatPartsTransform{8}
            • head1062
            • body1059
            • tail1059
            • leg11062
            • leg21062
            • arm11062
            • arm21062
            • mouth1072
  • ai{6}
    • brainPatternBrain
    • virtual_abilities{1}
      • MoveSpaced{2}
        • abilitymove
        • move_weightsterminator_keep_distance_always_move
    • pattern{1}
      • do_all[*weapon, *T1ThrowGrenadeA, *T1ThrowGrenadeB, MoveSpaced, T1SwapWeapon]
    • bonusturn_pattern{1}
      • do_all[*T1Pummel, *weapon, MoveSpaced, T1SwapWeapon]
    • decision_weightsterminator
    • move_weightsterminator_stay_close
  • categoryterminator