C-1000
Primary objective: Destroy all cats, again!
Overview
- Group
- Terminator
- Faction
- Enemies
- Health
- 500
- Movement
- 1
- Game ID
Terminator2
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 5
- Robot
- Prioritize Player Cats
- Aggro Target Is Current Turn
- Form Changer
- Form Change While Has Status
Abilities 10
- T2Spear Melee
- Move (Default Move)
- Do Nothing
- Do Nothing
- Do Nothing
- Do Nothing
- Do Nothing
- Melee Attack (T 2 Clone)
- T2Un Clone
- T2Goop Run
Raw game dataExactly as defined in data/characters/terminator.gon
graphics{9}
- movieclip_CAT
- nameENEMY_TERMINATOR2_NAME
- custom_cat_dataTerminator2Cat
- scale1.2
- shadow_size1.2
- uifloaters_offset1.4
- tooltipENEMY_TERMINATOR2_DESC
alt_animations[2]
- 0[dying, liquidmetalDying]
- 1[dodge, liquidmetaldodge]
- no_splattertrue
sound{1}
alt_sounds[4]
- 0[SE_CatWalk, SE_Terminator2_WalkStep]
- 1[SE_Cat_StompLegMove, SE_Terminator2_WalkLeg]
- 2[SE_Cat_ShadowStepOut, SE_Terminator_ShadowStepOut]
- 3[SE_Cat_ShadowStepIn, SE_Terminator_ShadowStepIn]
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{10}
- tag[cat, robot]
- typeboss
- health500
- factionenemies
- allow_passive_spelltransformingtrue
- evenly_dispersed_bonus_turns3
- last_turn_is_main_turntrue
- movement1
- corpse_health0
- allow_replacebrainfalse
abilities{3}
- moveDefaultMove
- attackT2SpearMelee
- spells[DoNothing, DoNothing, DoNothing, DoNothing, DoNothing, T2Clone, T2UnClone, T2GoopRun]
passives{5}
- Robot1
- PrioritizePlayerCats1
- AggroTargetIsCurrentTurn1
FormChanger{2}
Default{2}
ai{5}
- brainPatternBrain
- end_turn_on_formswitchtrue
pattern{1}
- do_all[*T2Clone, *attack, move]
- decision_weightsterminator
- move_weightsstay_close
passives{4}
- DodgeChance_Status100
- Terminator2Chasemove
StatusOnEndMove{2}
RemoveStatusStacks{2}
- statusDodgeChance_Status
- stacks10
- SpeedUp_WithoutInitiative1
Terminator2Run{2}
- move_abilityT2GoopRun
- move_weightsstay_far_always_move
Transformed{2}
ai{5}
- brainPatternBrain
- end_turn_on_formswitchtrue
pattern{1}
- do_best_multiple[attack, spell0, spell1, spell2, spell3, spell4, weapon, trinket]
- decision_weightsterminator
- move_weightskeep_distance_always_move
passives{1}
StatusEachTurnEndIfEnabledAtStartOfTurn{1}
- ForceUseAbilityT2UnClone
FormChangeWhileHasStatus{3}
- statusT2CopyCatInternal
- form_hasTransformed
- form_hasnotDefault
ai{3}
- brainNoBrain
- decision_weightsdefault
- move_weightsstay_close
- categoryterminator