Weapon attack = ceil(0.89 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.Show the numbers
Weapon level
No attribute points
99 points in Strength, Defense, Luck
1
41
72
2
61
108
3
81
143
4
108
221
5
148
302
6
188
383
7
228
464
8
268
546
9
308
628
10
373
760
11
436
890
12
498
1,015
13
560
1,141
14
623
1,271
15
685
1,397
16
747
1,523
17
810
1,651
18
872
1,778
19
934
1,904
20
1,068
2,660
21
1,160
2,888
22
1,252
3,118
23
1,344
3,348
24
1,435
3,573
25
1,527
3,804
26
1,619
4,032
27
1,710
4,259
28
1,802
4,487
29
1,894
4,717
30
1,985
4,943
31
2,077
5,172
32
2,169
5,402
33
2,873
8,972
Grades and passives by weapon level
Weapon level
Defense
Luck
1–3
D
C
4–19
C
B
20–32
B
A
33
A
S
Weapon level 4
+1 Perfection on Critical hit.
Weapon level 10
Self-Heal by 2% Health on dealing a Critical hit.
Weapon level 20
Counterattack is always a Critical hit.
Attack per attribute point
Attribute
Lv 1
Lv 10
Lv 20
Lv 33
Strength
+0.21
+1.9
+5.4
+14.4
Defense
+0.04 D
+0.68 C
+3.9 B
+18.3 A
Luck
+0.07 C
+1.4 B
+6.8 A
+28.8 S
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
Level · weapon
Hit
Crit
Crit + weakness
20 · 10
622
933
1,400
50 · 20
2,460
3,690
5,535
99 · 33
9,999 (cap)
9,999 (cap)
9,999 (cap)
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Defense, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Verso's ranks with Glaceso
Rank
Damage
Hit
Crit
D0+
×1
2,460
3,690
C3+
×1.25
3,075
4,613
B8+
×1.5
3,690
5,535
A15+
×2
4,920
7,380
S30+
×3
7,380
9,999 (cap)
Every hit Verso deals is multiplied by his rank's value. The number after each rank is the Perfection it needs (99 at most). Hits use Verso's Attack of 2,460 at level 50, weapon level 20, 50 points each.
Verso's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.