Weapon attack = ceil(0.95 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.Show the numbers
Weapon level
No attribute points
99 points in Strength, Agility, Luck
1
43
76
2
65
115
3
87
154
4
115
235
5
158
322
6
201
410
7
244
497
8
286
583
9
329
670
10
399
813
11
465
948
12
532
1,084
13
598
1,219
14
665
1,355
15
731
1,490
16
798
1,626
17
864
1,761
18
931
1,898
19
997
2,032
20
1,140
2,839
21
1,238
3,083
22
1,336
3,328
23
1,434
3,571
24
1,532
3,816
25
1,630
4,060
26
1,728
4,303
27
1,825
4,545
28
1,923
4,789
29
2,021
5,033
30
2,119
5,278
31
2,217
5,521
32
2,315
5,765
33
3,067
9,577
Grades and passives by weapon level
Weapon level
Agility
Luck
1–3
C
D
4–19
B
C
20–32
A
B
33
S
A
Weapon level 4
Start battle at Rank S, but can't be Healed or gain Shields.
Weapon level 10
20% increased damage for each consecutive turn without taking damage. Can stack up to 5 times.
Weapon level 20
Apply Rush on Rank S.
Attack per attribute point
Attribute
Lv 1
Lv 10
Lv 20
Lv 33
Strength
+0.22
+2.0
+5.7
+15.4
Agility
+0.08 C
+1.5 B
+7.3 A
+30.8 S
Luck
+0.04 D
+0.73 C
+4.2 B
+19.6 A
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
Level · weapon
Hit
Crit
Crit + weakness
20 · 10
654
981
1,472
50 · 20
2,586
3,879
5,819
99 · 33
9,999 (cap)
9,999 (cap)
9,999 (cap)
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Agility, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Verso's ranks with Chevalam
Rank
Damage
Hit
Crit
D0+
×1
2,586
3,879
C3+
×1.25
3,233
4,849
B8+
×1.5
3,879
5,819
A15+
×2
5,172
7,758
S30+
×3
7,758
9,999 (cap)
Every hit Verso deals is multiplied by his rank's value. The number after each rank is the Perfection it needs (99 at most). Hits use Verso's Attack of 2,586 at level 50, weapon level 20, 50 points each.
Verso's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).
Where to get it 1
Area
Source
Where
Price or chance
Crimson Forest
Chest
Crimson forest 7
100%
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.