Weapon attack = ceil(1.08 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.Show the numbers
Weapon level
No attribute points
99 points in Strength, Defense, Agility
1
49
86
2
74
131
3
99
175
4
131
267
5
180
367
6
228
464
7
277
565
8
326
665
9
374
763
10
453
924
11
529
1,079
12
604
1,231
13
680
1,387
14
755
1,539
15
831
1,694
16
907
1,850
17
982
2,002
18
1,058
2,157
19
1,133
2,310
20
1,296
3,227
21
1,408
3,507
22
1,519
3,783
23
1,630
4,060
24
1,741
4,336
25
1,853
4,616
26
1,964
4,892
27
2,075
5,168
28
2,186
5,444
29
2,298
5,723
30
2,409
5,999
31
2,520
6,276
32
2,631
6,553
33
3,487
10,889
Grades and passives by weapon level
Weapon level
Defense
Agility
1–3
D
C
4–19
C
B
20–32
B
A
33
A
S
Weapon level 4
Perfection is now based on current Health. Gain 1 Rank every 20% missing Health.
Weapon level 10
20% increased Light damage with Skills.
Weapon level 20
+1 AP on Rank Up.
Attack per attribute point
Attribute
Lv 1
Lv 10
Lv 20
Lv 33
Strength
+0.25
+2.3
+6.5
+17.5
Defense
+0.04 D
+0.83 C
+4.7 B
+22.3 A
Agility
+0.09 C
+1.7 B
+8.3 A
+35.0 S
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
Level · weapon
Hit
Crit
Crit + weakness
20 · 10
719
1,079
1,618
50 · 20
2,859
4,289
6,433
99 · 33
9,999 (cap)
9,999 (cap)
9,999 (cap)
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Defense, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Verso's ranks with Blodam
Rank
Damage
Hit
Crit
D0+
×1
2,859
4,289
C3+
×1.25
3,574
5,361
B8+
×1.5
4,289
6,433
A15+
×2
5,718
8,577
S30+
×3
8,577
9,999 (cap)
Every hit Verso deals is multiplied by his rank's value. The number after each rank is the Perfection it needs (99 at most). Hits use Verso's Attack of 2,859 at level 50, weapon level 20, 50 points each.
Verso's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.