Weapon attack = ceil(0.8 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.Show the numbers
Weapon level
No attribute points
99 points in Strength, Vitality, Agility
1
36
64
2
55
97
3
73
129
4
97
198
5
133
271
6
169
345
7
205
418
8
241
492
9
277
565
10
336
685
11
392
800
12
448
914
13
504
1,027
14
560
1,141
15
616
1,256
16
672
1,370
17
728
1,485
18
784
1,598
19
840
1,713
20
960
2,391
21
1,043
2,597
22
1,125
2,801
23
1,208
3,008
24
1,290
3,213
25
1,372
3,418
26
1,455
3,624
27
1,537
3,828
28
1,620
4,034
29
1,702
4,239
30
1,784
4,443
31
1,867
4,651
32
1,949
4,853
33
2,583
8,066
Grades and passives by weapon level
Weapon level
Vitality
Agility
1–3
C
D
4–19
B
C
20–32
A
B
33
S
A
Weapon level 4
Bonus damage from Perfection applies to all allies at half value. Bonus damage no longer applies to Verso.
Weapon level 10
Perfection gained is increased by 1 while Powerful.
Weapon level 20
Support Skills cost 1 less AP.
Attack per attribute point
Attribute
Lv 1
Lv 10
Lv 20
Lv 33
Strength
+0.18
+1.7
+4.8
+13.0
Vitality
+0.07 C
+1.2 B
+6.1 A
+25.9 S
Agility
+0.03 D
+0.61 C
+3.5 B
+16.5 A
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
Level · weapon
Hit
Crit
Crit + weakness
20 · 10
578
867
1,301
50 · 20
2,271
3,407
5,110
99 · 33
9,569
9,999 (cap)
9,999 (cap)
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Verso's ranks with Sireso
Rank
Lv 1–3
Lv 4+
Allies
Hit
Crit
D0+
×1
×1
×1
2,271
3,407
C3+
×1.25
×1
×1.125
2,271
3,407
B8+
×1.5
×1
×1.25
2,271
3,407
A15+
×2
×1
×1.5
2,271
3,407
S30+
×3
×1
×2
2,271
3,407
Every hit Verso deals is multiplied by his rank's value. The number after each rank is the Perfection it needs (99 at most). From weapon level 4: Bonus damage from Perfection applies to all allies at half value. Bonus damage no longer applies to Verso. Hits use Verso's Attack of 2,271 at level 50, weapon level 20, 50 points each.
Verso's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.