Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Eclipse Shotel, 507).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
111
111
—
+1
129
129
Somber Smithing Stone [1] × 1
+2
148
148
Somber Smithing Stone [2] × 1
+3
167
167
Somber Smithing Stone [3] × 1
+4
187
187
Somber Smithing Stone [4] × 1
+5
208
208
Somber Smithing Stone [5] × 1
+6
228
228
Somber Smithing Stone [6] × 1
+7
250
250
Somber Smithing Stone [7] × 1
+8
272
272
Somber Smithing Stone [8] × 1
+9
295
295
Somber Smithing Stone [9] × 1
+10
318
318
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.