Scimitar
With its requirements met (Str 7 · Dex 13), Scimitar reaches 307 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 447.
Merchant: Twin Maiden Husks, 600 runes · Roundtable Hold
Also dropped by enemies placed all over (no markers): Drop: Skeleton (2%) · Stormhill, Liurnia of the Lakes, Weeping Peninsula and 3 more
- Attack rating (+25)
- 307
- Scaling (+25)
- Str D · Dex C
- Class
- Curved Sword
- Weight
- 3
- Requires
- Str 7 · Dex 13
- Skill
- Spinning Slash · FP 12
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
Attack rating by affinity 13
At Str 10 · Dex 13 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 119 | 307 +25 | Physical 307 | Str DDex CInt –Fai –Arc – |
| Heavy | 107 | 281 +25 | Physical 281 | Str BDex –Int –Fai –Arc – |
| Keen | 115 | 297 +25 | Physical 297 | Str EDex AInt –Fai –Arc – |
| Quality | 107 | 277 +25 | Physical 277 | Str BDex BInt –Fai –Arc – |
| Fire | 173 | 385 +25 | Physical 191Fire 194 | Str CDex EInt –Fai –Arc – |
| Flame Art | 179 | 447 +25 | Physical 215Fire 232 | Str EDex DInt –Fai CArc – |
| Lightning | 176 | 407 +25 | Physical 200Lightning 207 | Str EDex CInt –Fai –Arc – |
| Sacred | 158 | 447 +25 | Physical 215Holy 232 | Str EDex DInt –Fai CArc – |
| Magic | 158 | 446 +25 | Physical 208Magic 238 | Str EDex EInt BFai –Arc – |
| Cold | 168 | 382 +25 | Physical 219Magic 163 | Str DDex BInt CFai –Arc – |
| Poison | 98 | 275 +25 | Physical 275 | Str DDex BInt –Fai –Arc D |
| Bloody | 98 | 275 +25 | Physical 275 | Str DDex BInt –Fai –Arc D |
| Occult | 104 | 287 +25 | Physical 287 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | – | 307 |
| 13 | 307 | 312 |
| 16 | 318 | 317 |
| 19 | 329 | 321 |
| 22 | 339 | 326 |
| 25 | 348 | 330 |
| 28 | 357 | 334 |
| 31 | 366 | 338 |
| 34 | 375 | 341 |
| 37 | 383 | 345 |
| 40 | 392 | 349 |
| 43 | 400 | 352 |
| 46 | 407 | 356 |
| 49 | 415 | 359 |
| 52 | 422 | 362 |
| 55 | 428 | 365 |
| 58 | 434 | 368 |
| 61 | 439 | 370 |
| 64 | 444 | 372 |
| 67 | 449 | 374 |
| 70 | 454 | 376 |
| 73 | 459 | 378 |
| 76 | 464 | 380 |
| 79 | 469 | 383 |
| 82 | 472 | 384 |
| 85 | 474 | 385 |
| 88 | 475 | 386 |
| 91 | 477 | 386 |
| 94 | 479 | 387 |
| 97 | 481 | 388 |
| 99 | 482 | 389 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 13–18: +3.8 · 18–60: +2.64 · 60–80: +1.65 · 80–99: +0.63 | 482 from 307 |
| Strength | 18, 60, 80 | 10–18: +1.63 · 18–60: +1.17 · 60–80: +0.7 · 80–99: +0.32 | 389 from 307 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 119 | 179 | 158 | 158 |
| 1 | 126 | 189 | 169 | 169 |
| 2 | 133 | 200 | 181 | 180 |
| 3 | 140 | 210 | 192 | 191 |
| 4 | 147 | 221 | 203 | 203 |
| 5 | 155 | 231 | 215 | 214 |
| 6 | 162 | 242 | 226 | 225 |
| 7 | 169 | 253 | 238 | 236 |
| 8 | 177 | 263 | 249 | 249 |
| 9 | 184 | 274 | 261 | 260 |
| 10 | 192 | 285 | 272 | 271 |
| 11 | 199 | 295 | 284 | 283 |
| 12 | 207 | 306 | 295 | 295 |
| 13 | 214 | 317 | 307 | 306 |
| 14 | 222 | 327 | 318 | 318 |
| 15 | 229 | 338 | 330 | 329 |
| 16 | 237 | 350 | 342 | 340 |
| 17 | 245 | 361 | 354 | 353 |
| 18 | 252 | 372 | 365 | 364 |
| 19 | 260 | 382 | 378 | 376 |
| 20 | 268 | 393 | 389 | 387 |
| 21 | 276 | 404 | 401 | 400 |
| 22 | 283 | 414 | 412 | 411 |
| 23 | 291 | 425 | 424 | 423 |
| 24 | 299 | 437 | 435 | 434 |
| 25 | 307 | 447 | 447 | 446 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Bloody · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Bloody · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#18 of 19 curved sword weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Slash | 100 | 307 | 5 | 10 | 0.47 s |
| R1 2Slash | 101 | 310 | 5 | 10 | 0.40 s |
| R1 3Slash | 102 | 313 | 5 | 10 | 0.43 s |
| R1 4Slash | 103 | 316 | 5 | 10 | 0.50 s |
| R1 5Slash | 104 | 319 | 5 | 10 | 0.40 s |
| R1 6Slash | 110 | 338 | 10 | 10 | 0.47 s |
| R2Slash | 125 | 384 | 10 | 20 | — |
| Charged R2Slash · 2 hits | 50 + 160 | 645 | 30 | 30 | 1.17 s |
| R2 2Slash | 125 | 384 | 10 | 20 | — |
| Charged R2 2Slash · 2 hits | 50 + 160 | 645 | 30 | 30 | 1.20 s |
| Running R1Slash | 105 | 322 | 5 | 15 | 0.50 s |
| Running R2Slash | 120 | 369 | 10 | 20 | 0.60 s |
| Rolling R1Slash | 92 | 282 | 5 | 10 | 0.40 s |
| Backstep R1Slash | 92 | 282 | 5 | 10 | 0.57 s |
| Jumping R1Slash | 107 | 329 | 7.5 | 10 | 0.37 s |
| Jumping R2Slash | 127 | 390 | 20 | 20 | 0.47 s |
| Guard counterSlash | 125 | 384 | 30 | 20 | 0.57 s |
Two-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Slash | 103 | 325 | 6.5 | 13 | 0.47 s |
| R1 2Slash | 104 | 328 | 6.5 | 13 | 0.40 s |
| R1 3Slash | 105 | 331 | 6.5 | 13 | 0.47 s |
| R1 4Slash | 106 | 334 | 6.5 | 13 | 0.47 s |
| R1 5Slash | 107 | 337 | 6.5 | 13 | 0.40 s |
| R1 6Slash | 115 | 362 | 13 | 13 | 0.47 s |
| R2Slash | 130 | 410 | 11 | 24 | — |
| Charged R2Slash · 2 hits | 50 + 165 | 678 | 33 | 36 | 1.17 s |
| R2 2Slash | 130 | 410 | 11 | 24 | — |
| Charged R2 2Slash · 2 hits | 50 + 165 | 678 | 33 | 36 | 1.17 s |
| Running R1Slash | 110 | 347 | 6.5 | 18 | 0.47 s |
| Running R2Slash | 125 | 394 | 11 | 24 | 0.60 s |
| Rolling R1Slash | 97 | 306 | 6.5 | 13 | 0.40 s |
| Backstep R1Slash | 97 | 306 | 6.5 | 13 | 0.57 s |
| Jumping R1Slash | 112 | 353 | 9.8 | 12 | 0.37 s |
| Jumping R2Slash | 132 | 416 | 22 | 24 | 0.50 s |
| Guard counterSlash | 130 | 410 | 33 | 24 | 0.60 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 230 | 707 | 0 | 17 | 0.50 s |
| RipostePierce | 345 | 1,061 | 0 | 17 | 0.83 s |
Skill: Spinning Slash2move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| SkillSlash | 110 | 338 | 14.5 | 15 | 0.60 s |
| Skill follow-upSlash · 2 hits | 65 + 115 | 553 | 19 | 25 | 0.27 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 119 | 119 | — |
| +1 | 126 | 126 | Smithing Stone [1] × 2 |
| +2 | 133 | 133 | Smithing Stone [1] × 4 |
| +3 | 140 | 140 | Smithing Stone [1] × 6 |
| +4 | 147 | 147 | Smithing Stone [2] × 2 |
| +5 | 155 | 155 | Smithing Stone [2] × 4 |
| +6 | 162 | 162 | Smithing Stone [2] × 6 |
| +7 | 169 | 169 | Smithing Stone [3] × 2 |
| +8 | 177 | 177 | Smithing Stone [3] × 4 |
| +9 | 184 | 184 | Smithing Stone [3] × 6 |
| +10 | 192 | 192 | Smithing Stone [4] × 2 |
| +11 | 199 | 199 | Smithing Stone [4] × 4 |
| +12 | 207 | 207 | Smithing Stone [4] × 6 |
| +13 | 214 | 214 | Smithing Stone [5] × 2 |
| +14 | 222 | 222 | Smithing Stone [5] × 4 |
| +15 | 229 | 229 | Smithing Stone [5] × 6 |
| +16 | 237 | 237 | Smithing Stone [6] × 2 |
| +17 | 245 | 245 | Smithing Stone [6] × 4 |
| +18 | 252 | 252 | Smithing Stone [6] × 6 |
| +19 | 260 | 260 | Smithing Stone [7] × 2 |
| +20 | 268 | 268 | Smithing Stone [7] × 4 |
| +21 | 276 | 276 | Smithing Stone [7] × 6 |
| +22 | 283 | 283 | Smithing Stone [8] × 2 |
| +23 | 291 | 291 | Smithing Stone [8] × 4 |
| +24 | 299 | 299 | Smithing Stone [8] × 6 |
| +25 | 307 | 307 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Scimitar
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Stormhill, Weeping Peninsula, Liurnia of the Lakes, Mt. Gelmir, Capital Outskirts, Stone Coffin Fissure
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Sold by 1
- Twin Maiden Husks · 600 runes · stock 1
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other curved swords with similar AR
- Scavenger's Curved Sword 310
- Shamshir 313
- Falchion 316
- Dancing Blade of Ranah 318
- Shotel 296
- Mantis Blade 320
- Serpent-God's Curved Sword 324
- Falx 329
Overview
- Class
- Curved Sword
- Weight
- 3
- Requires
- Str 7 · Dex 13
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Bloody, Occult
- Game ID
7140000