Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Eclipse Shotel, 507).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed17players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Slash
100
442
5
11.2
0.47 s
R1 2Slash
101
446
5
11.2
0.47 s
R1 3Slash
102
451
5
11.2
0.43 s
R1 4Slash
103
455
5
11.2
0.43 s
R1 5Slash
104
460
5
9.3
0.47 s
R1 6Slash
110
486
10
9.3
0.53 s
R2Slash
125
553
10
18.6
—
Charged R2Slash · 2 hits
50 + 160
929
30
27.9
1.17 s
R2 2Slash
125
553
10
18.6
—
Charged R2 2Slash · 2 hits
50 + 160
929
30
27.9
1.20 s
Running R1Slash
105
464
5
14
0.50 s
Running R2Slash
120
530
10
18.6
0.60 s
Rolling R1Slash
92
407
5
9.3
0.40 s
Backstep R1Slash
92
407
5
9.3
0.57 s
Jumping R1Slash
107
473
7.5
9.3
0.37 s
Jumping R2Slash
127
561
20
18.6
0.47 s
Guard counterSlash
125
553
30
18.6
0.57 s
Two-handed17players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Slash
103
459
6.5
14
0.47 s
R1 2Slash
104
463
6.5
14
0.47 s
R1 3Slash
105
468
6.5
14
0.47 s
R1 4Slash
106
472
6.5
14
0.47 s
R1 5Slash
107
476
6.5
11.2
0.47 s
R1 6Slash
115
512
13
11.2
0.53 s
R2Slash
130
579
11
22.3
—
Charged R2Slash · 2 hits
50 + 165
958
33
33.5
1.17 s
R2 2Slash
130
579
11
22.3
—
Charged R2 2Slash · 2 hits
50 + 165
958
33
33.5
1.17 s
Running R1Slash
110
490
6.5
16.7
0.47 s
Running R2Slash
125
557
11
22.3
0.60 s
Rolling R1Slash
97
432
6.5
12.1
0.40 s
Backstep R1Slash
97
432
6.5
12.1
0.57 s
Jumping R1Slash
112
499
9.8
11.2
0.37 s
Jumping R2Slash
132
588
22
22.3
0.50 s
Guard counterSlash
130
579
33
22.3
0.60 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
230
1,017
0
15.8
0.50 s
RipostePierce
345
1,526
0
15.8
0.83 s
Skill: Rancor Slash2move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillSlash/Standard · 4 hits
own base
—
10.5
37.2
0.90 s
Skill follow-upSlash/Standard · 4 hits
own base
—
9
27.9
0.60 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.
By upgrade level (Standard)
Level
AR
Physical
Magic
Cost
+0
166
100
66
—
+1
192
116
76
Somber Smithing Stone [1] × 1
+2
219
132
87
Somber Smithing Stone [2] × 1
+3
245
148
97
Somber Smithing Stone [3] × 1
+4
272
164
108
Somber Smithing Stone [4] × 1
+5
299
180
119
Somber Smithing Stone [5] × 1
+6
326
196
130
Somber Smithing Stone [6] × 1
+7
355
213
142
Somber Smithing Stone [7] × 1
+8
383
230
153
Somber Smithing Stone [8] × 1
+9
412
247
165
Somber Smithing Stone [9] × 1
+10
442
265
177
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.