At Str 10 · Dex 17 · Int 20 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
Affinity
+0
Max
Damage at max
Scaling at max
Standard
167
458 +10
Physical 192Magic 266
Str EDex CInt BFai –Arc –
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
Intelligence
Dexterity
Strength
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Intelligence's soft caps.Show the numbers
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Eclipse Shotel, 507).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed17players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Slash
100
459
5
11.6
0.47 s
R1 2Slash
101
463
5
11.6
0.47 s
R1 3Slash
102
468
5
11.6
0.43 s
R1 4Slash
103
473
5
11.6
0.43 s
R1 5Slash
104
477
5
9.7
0.47 s
R1 6Slash
110
505
10
9.7
0.53 s
R2Slash
70
321
10
19.4
—
Charged R2Slash · 2 hits
70 + 80
689
30
29.1
1.17 s
R2 2Slash
70
321
10
19.4
—
Charged R2 2Slash · 2 hits
70 + 80
689
30
29.1
1.20 s
Running R1Slash
105
482
5
14.6
0.50 s
Running R2Slash
120
551
10
19.4
0.60 s
Rolling R1Slash
92
422
5
9.7
0.40 s
Backstep R1Slash
92
422
5
9.7
0.57 s
Jumping R1Slash
107
491
7.5
9.7
0.37 s
Jumping R2Slash
127
583
20
19.4
0.47 s
Guard counterSlash
125
574
30
19.4
0.57 s
Two-handed17players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Slash
103
475
6.5
14.6
0.47 s
R1 2Slash
104
480
6.5
14.6
0.47 s
R1 3Slash
105
484
6.5
14.6
0.47 s
R1 4Slash
106
489
6.5
14.6
0.47 s
R1 5Slash
107
494
6.5
11.6
0.47 s
R1 6Slash
115
530
13
11.6
0.53 s
R2Slash
85
392
11
23.3
—
Charged R2Slash · 2 hits
80 + 105
854
33
34.9
1.17 s
R2 2Slash
85
392
11
23.3
—
Charged R2 2Slash · 2 hits
80 + 105
854
33
34.9
1.17 s
Running R1Slash
110
507
6.5
17.5
0.47 s
Running R2Slash
125
577
11
23.3
0.60 s
Rolling R1Slash
97
447
6.5
12.6
0.40 s
Backstep R1Slash
97
447
6.5
12.6
0.57 s
Jumping R1Slash
112
517
9.8
11.6
0.37 s
Jumping R2Slash
132
609
22
23.3
0.50 s
Guard counterSlash
130
600
33
23.3
0.60 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
230
1,056
0
16.5
0.50 s
RipostePierce
345
1,584
0
16.5
0.83 s
Skill: Nebula1move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillStandard
own base
—
13
27.2
1.03 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.
By upgrade level (Standard)
Level
AR
Physical
Magic
Cost
+0
167
72
95
—
+1
193
83
110
Somber Smithing Stone [1] × 1
+2
221
95
126
Somber Smithing Stone [2] × 1
+3
248
106
142
Somber Smithing Stone [3] × 1
+4
277
118
159
Somber Smithing Stone [4] × 1
+5
305
130
175
Somber Smithing Stone [5] × 1
+6
335
142
193
Somber Smithing Stone [6] × 1
+7
365
154
211
Somber Smithing Stone [7] × 1
+8
396
167
229
Somber Smithing Stone [8] × 1
+9
426
179
247
Somber Smithing Stone [9] × 1
+10
458
192
266
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Wing of Astel
Placed in the world 2
Unmapped location
Ainsel River · Ainsel River Downstream
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.