With its requirements met (Str 13 · Dex 12), Ritual Thrusting Shield reaches 380 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 566.
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Carian Thrusting Shield, 468).
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce
100
380
10.2
15
0.43 s
R1 2Pierce
101
384
10.2
15
0.50 s
R1 3Pierce
102
388
10.2
15
0.47 s
R1 4Pierce
110
418
11
15
0.53 s
R2Pierce
125
475
11
25
—
Charged R2Pierce
160
608
22
35
1.57 s
R2 2Standard
125
475
11
25
—
Charged R2 2Standard
160
608
22
35
1.60 s
Running R1Pierce
105
399
10.2
18
0.57 s
Running R2Standard · 2 hits
130 + 130
989
22
25
1.33 s
Rolling R1Pierce
90
342
10.2
12
0.47 s
Backstep R1Pierce
90
342
10.2
12
0.73 s
Jumping R1Pierce
107
407
10.2
12
0.37 s
Jumping R2Pierce
130
494
22
25
0.50 s
Guard counterPierce
125
475
33
25
0.67 s
Two-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce
103
404
11.2
18
0.43 s
R1 2Pierce
104
408
11.2
18
0.50 s
R1 3Pierce
105
412
11.2
18
0.50 s
R1 4Pierce
115
451
12.1
18
0.53 s
R2Pierce
135
530
12.1
28
—
Charged R2Pierce
177
695
24.2
38
1.63 s
R2 2Standard
136
534
12.1
28
—
Charged R2 2Standard
179
703
24.2
38
1.60 s
Running R1Pierce
110
432
11.2
21
0.60 s
Running R2Standard · 2 hits
135 + 135*
1,060
24.2
28
1.37 s
Rolling R1Pierce
95
373
11.2
15
0.43 s
Backstep R1Pierce
95
373
11.2
15
0.77 s
Jumping R1Pierce
110
432
11.2
15
0.37 s
Jumping R2Pierce
135
530
24.2
28
0.47 s
Guard counterPierce
130
510
36.3
28
0.73 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
200
761
0
20
0.47 s
RipostePierce
280
1,065
0
20
0.80 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
148
148
—
+1
157
157
Smithing Stone [1] × 2
+2
166
166
Smithing Stone [1] × 4
+3
175
175
Smithing Stone [1] × 6
+4
184
184
Smithing Stone [2] × 2
+5
193
193
Smithing Stone [2] × 4
+6
202
202
Smithing Stone [2] × 6
+7
211
211
Smithing Stone [3] × 2
+8
220
220
Smithing Stone [3] × 4
+9
229
229
Smithing Stone [3] × 6
+10
239
239
Smithing Stone [4] × 2
+11
248
248
Smithing Stone [4] × 4
+12
257
257
Smithing Stone [4] × 6
+13
266
266
Smithing Stone [5] × 2
+14
276
276
Smithing Stone [5] × 4
+15
285
285
Smithing Stone [5] × 6
+16
294
294
Smithing Stone [6] × 2
+17
304
304
Smithing Stone [6] × 4
+18
313
313
Smithing Stone [6] × 6
+19
323
323
Smithing Stone [7] × 2
+20
332
332
Smithing Stone [7] × 4
+21
342
342
Smithing Stone [7] × 6
+22
351
351
Smithing Stone [8] × 2
+23
361
361
Smithing Stone [8] × 4
+24
370
370
Smithing Stone [8] × 6
+25
380
380
Ancient Dragon Smithing Stone × 1
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.