Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Gargoyle's Blackblade, 669).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
100
609
10.2
14.6
0.53 s
R1 2Standard
101
615
10.2
14.6
0.50 s
R1 3Standard
102
621
10.2
14.6
0.53 s
R1 4Standard
110
670
11
14.6
0.73 s
R2Pierce
125
762
13.2
24.3
—
Charged R2Pierce
165
1,005
33
33.9
1.40 s
R2 2Pierce
125
762
13.2
24.3
—
Charged R2 2Pierce
165
1,005
33
33.9
1.40 s
Running R1Standard
105
640
10.2
17.5
0.70 s
Running R2Standard
120
731
11
24.3
0.70 s
Rolling R1Standard
90
548
10.2
11.6
0.47 s
Backstep R1Standard
90
548
10.2
11.6
0.57 s
Jumping R1Standard
107
652
10.2
11.6
0.57 s
Jumping R2Standard
130
792
22
24.3
0.57 s
Guard counterStandard
125
762
33
24.3
0.80 s
Two-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
103
657
13.2
17.5
0.53 s
R1 2Standard
104
663
13.2
17.5
0.60 s
R1 3Standard
105
669
13.2
17.5
0.53 s
R1 4Standard
115
733
14.3
17.5
0.80 s
R2Pierce
130
829
14.5
29.1
—
Charged R2Pierce
170
1,084
36.3
38.8
1.30 s
R2 2Pierce
130
829
14.5
29.1
—
Charged R2 2Pierce
170
1,084
36.3
38.8
1.30 s
Running R1Standard
110
701
13.2
21.3
0.67 s
Running R2Standard
125
797
12.1
29.1
0.70 s
Rolling R1Pierce
95
606
13.2
14.6
0.50 s
Backstep R1Standard
95
606
13.2
14.6
0.57 s
Jumping R1Standard
110
701
13.2
14.6
0.53 s
Jumping R2Standard
135
861
24.2
29.1
0.57 s
Guard counterStandard
130
829
36.3
29.1
0.83 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
220
1,341
0
19.4
0.50 s
RipostePierce
275
1,676
0
19.4
0.83 s
Skill: Golden Crux1move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillPierce
150
914
16.5
38.8
1.37 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Holy
Cost
+0
227
141
86
—
+1
263
163
100
Somber Smithing Stone [1] × 1
+2
298
185
113
Somber Smithing Stone [2] × 1
+3
335
208
127
Somber Smithing Stone [3] × 1
+4
373
232
141
Somber Smithing Stone [4] × 1
+5
410
255
155
Somber Smithing Stone [5] × 1
+6
449
280
169
Somber Smithing Stone [6] × 1
+7
488
304
184
Somber Smithing Stone [7] × 1
+8
527
329
198
Somber Smithing Stone [8] × 1
+9
568
355
213
Somber Smithing Stone [9] × 1
+10
609
381
228
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Greatsword of Damnation
Sold or traded 1
Remembrance trade: Remembrance of the Lord of Frenzied Flame · stock 1