Sourcemined
Elden Ring
Medium ShieldChanged in 3 patchesVerified on build 25080141
Sun Realm Shield

Sun Realm Shield

With its requirements met (Str 8), Sun Realm Shield reaches 196 attack rating at +25; the strongest affinity at those stats is Sacred at 308.

Attack rating (+25)
196
Scaling (+25)
Str C
Class
Medium Shield
Weight
3.5
Requires
Str 8
Skill
Parry
Upgrades with
Smithing Stones (+25), takes Ashes of War
Sun Realm Shield, rendered from the game's 3D model
Rendered from the game's model

Attack rating by affinity 13

At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.

Affinity+0MaxDamage at maxScaling at max
Standard77196 +25Physical 196Str CDex –Int –Fai –Arc –
Heavy74193 +25Physical 193Str BDex –Int –Fai –Arc –
Keen74193 +25Physical 193Str EDex CInt –Fai –Arc –
Quality71177 +25Physical 177Str CDex CInt –Fai –Arc –
Fire121268 +25Physical 132Fire 136Str DDex EInt –Fai –Arc –
Flame Art124307 +25Physical 148Fire 159Str DDex –Int –Fai DArc –
Lightning121274 +25Physical 135Lightning 139Str EDex DInt –Fai –Arc –
Sacred111308 +25Physical 149Holy 159Str DDex –Int –Fai DArc –
Magic110306 +25Physical 147Magic 159Str EDex –Int DFai –Arc –
Cold117258 +25Physical 139Magic 119Str CDex –Int DFai –Arc –
Poison66175 +25Physical 175Str CDex –Int –Fai –Arc D
Blood66175 +25Physical 175Str CDex –Int –Fai –Arc D
Occult71191 +25Physical 191Str DDex –Int –Fai –Arc C

Try your own stats, two-handing and any upgrade in the AR calculator.

Attack rating by stat (Standard, +25)

150200250300350102040608099Stat level186080
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Strength's soft caps.
Show the numbers
Stat levelAttack rating
10196
13202
16209
19215
22221
25226
28232
31237
34242
37247
40252
43257
46261
49266
52270
55274
58277
61280
64283
67286
70288
73291
76294
79297
82299
85300
88301
91302
94304
97305
99305
StatSoft capsAR per point, by stretchAt 99
Strength18, 60, 8010–18: +2.13 · 18–60: +1.57 · 60–80: +0.95 · 80–99: +0.37305 from 196

Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).

Attack rating by upgrade, by affinity

01002003004000510152025Upgrade level
  • Standard
  • Sacred
  • Flame Art
  • Magic
At the weapon's requirements (Standard and the 3 strongest other affinities at those stats).
Show the numbers
Upgrade levelStandardSacredFlame ArtMagic
077111124110
182118132118
286126139126
391134147133
496142153141
5100149161149
6105157168156
7110165175164
8115173182172
9119180189180
10124188197187
11129197204196
12134205212204
13138212219211
14143220226219
15148228233227
16153236241235
17157244248242
18162252256251
19167260263259
20172268270266
21177276277274
22182284284282
23186291292291
24191299299298
25196308307306

Status buildup by upgrade

4060801001200510152025Upgrade level
  • Cold · Frost
  • Poison · Poison
  • Blood · Blood loss
Per hit at Arcane 10. Affinities not shown keep the same buildup at every level.
Show the numbers
Upgrade levelCold · FrostPoison · PoisonBlood · Blood loss
0666657
1676758
2696859
3706960
4727061
5737162
6757363
7777564
8787665
9807766
10817867
11838069
12858170
13868271
14888372
15898473
16918674
17928775
18948876
19968977
20979078
21999179
221009380
231029481
241049582
251059683

#30 of 32 medium shield weapons by attack rating

  1. Candletree Wooden Shield201 +25
  2. Flame Crest Wooden Shield201 +25
  3. Hawk Crest Wooden Shield201 +25
  4. Marred Leather Shield199 +25
  5. Large Leather Shield199 +25
  6. Black Leather Shield199 +25
  7. Sun Realm Shield196 +25
  8. Beastman's Jar-Shield182 +25
  9. Silver Grooved Shield161 +25
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Carian Knight's Shield, 280).

Moveset from the game files

Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).

One-handed15players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Strike1001965.511.30.47 s
R1 2Strike1011985.511.30.40 s
R1 3Strike1022005.511.30.40 s
R1 4Strike1052061111.30.53 s
R2Strike1202351118.8—
Charged R2Strike1402753328.21.20 s
R2 2Strike1202351118.8—
Charged R2 2Strike1402753328.21.30 s
Running R1Strike1052065.514.10.67 s
Running R2Strike1152251118.80.63 s
Rolling R1Strike901765.59.40.43 s
Backstep R1Strike901765.59.40.53 s
Jumping R1Strike1072108.39.40.43 s
Jumping R2Strike1222392218.80.50 s
Guard counterStrike1302553318.80.67 s
Two-handed15players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Strike1032137.214.10.50 s
R1 2Strike1042157.214.10.50 s
R1 3Strike1052177.214.10.47 s
R1 4Strike11022714.314.10.57 s
R2Strike12525812.122.6—
Charged R2Strike14530036.333.81.20 s
R2 2Strike12525812.122.6—
Charged R2 2Strike14530036.333.81.30 s
Running R1Strike1102277.216.90.63 s
Running R2Strike12024812.122.60.63 s
Rolling R1Strike951967.212.20.43 s
Backstep R1Strike951967.212.20.50 s
Jumping R1Strike11223210.711.30.47 s
Jumping R2Strike12726324.222.60.50 s
Guard counterStrike14029036.322.60.67 s

From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.

By upgrade level (Standard)

LevelARPhysicalCost
+07777—
+18282Smithing Stone [1] × 2
+28686Smithing Stone [1] × 4
+39191Smithing Stone [1] × 6
+49696Smithing Stone [2] × 2
+5100100Smithing Stone [2] × 4
+6105105Smithing Stone [2] × 6
+7110110Smithing Stone [3] × 2
+8115115Smithing Stone [3] × 4
+9119119Smithing Stone [3] × 6
+10124124Smithing Stone [4] × 2
+11129129Smithing Stone [4] × 4
+12134134Smithing Stone [4] × 6
+13138138Smithing Stone [5] × 2
+14143143Smithing Stone [5] × 4
+15148148Smithing Stone [5] × 6
+16153153Smithing Stone [6] × 2
+17157157Smithing Stone [6] × 4
+18162162Smithing Stone [6] × 6
+19167167Smithing Stone [7] × 2
+20172172Smithing Stone [7] × 4
+21177177Smithing Stone [7] × 6
+22182182Smithing Stone [8] × 2
+23186186Smithing Stone [8] × 4
+24191191Smithing Stone [8] × 6
+25196196Ancient Dragon Smithing Stone × 1

From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.

Where to find Sun Realm Shield

Dropped by 1

  • Enemies the game gives no name, up to 2% per kill · Stormhill, Mt. Gelmir, Caelid, Mountaintops of the Giants, Crumbling Farum Azula, Capital Outskirts, Gravesite Plain, Foot of the Jagged Peak, Scadu Altus

At Discovery 100. "Once" drops stop after the first (the game sets a flag).

Source not yet traced: the game files we read don't say yet how to get this item.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.03.1from 1.02.1
    • Physical guard negation85→86
    • Guard boost40→48
  2. 1.12.1from 1.10
      Every changed value (1)
      ValueBeforetoAfterChange
      Health, stamina and weight 1
      Weapon Regain HP Amount4060+20+50%
    • 1.14.1from 1.13.2
      • Physical guard negation86→92
      • Guard boost48→53

    Other medium shields with similar AR

    Overview

    Class
    Medium Shield
    Weight
    3.5
    Requires
    Str 8
    Affinities
    Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
    Game ID
    31050000