Sun Realm Shield
With its requirements met (Str 8), Sun Realm Shield reaches 196 attack rating at +25; the strongest affinity at those stats is Sacred at 308.
The Lands Between: 9 →The Realm of Shadow: 4 →
- Farm: Skeleton (2%) Crumbling Farum Azula, Altus Plateau, Mt. Gelmir, Stormhill and 5 more regions
- Farm: Skeleton (2%) Gravesite Plain, Foot of the Jagged Peak, Midra's Manse, Shadow Keep, Church District · The Realm of Shadow
Also dropped by enemies placed all over (no markers): Drop: Skeleton (2%) · Capital Outskirts, Limgrave, Crumbling Farum Azula and 10 more
- Attack rating (+25)
- 196
- Scaling (+25)
- Str C
- Class
- Medium Shield
- Weight
- 3.5
- Requires
- Str 8
- Skill
- Parry
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 77 | 196 +25 | Physical 196 | Str CDex –Int –Fai –Arc – |
| Heavy | 74 | 193 +25 | Physical 193 | Str BDex –Int –Fai –Arc – |
| Keen | 74 | 193 +25 | Physical 193 | Str EDex CInt –Fai –Arc – |
| Quality | 71 | 177 +25 | Physical 177 | Str CDex CInt –Fai –Arc – |
| Fire | 121 | 268 +25 | Physical 132Fire 136 | Str DDex EInt –Fai –Arc – |
| Flame Art | 124 | 307 +25 | Physical 148Fire 159 | Str DDex –Int –Fai DArc – |
| Lightning | 121 | 274 +25 | Physical 135Lightning 139 | Str EDex DInt –Fai –Arc – |
| Sacred | 111 | 308 +25 | Physical 149Holy 159 | Str DDex –Int –Fai DArc – |
| Magic | 110 | 306 +25 | Physical 147Magic 159 | Str EDex –Int DFai –Arc – |
| Cold | 117 | 258 +25 | Physical 139Magic 119 | Str CDex –Int DFai –Arc – |
| Poison | 66 | 175 +25 | Physical 175 | Str CDex –Int –Fai –Arc D |
| Blood | 66 | 175 +25 | Physical 175 | Str CDex –Int –Fai –Arc D |
| Occult | 71 | 191 +25 | Physical 191 | Str DDex –Int –Fai –Arc C |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 10 | 196 |
| 13 | 202 |
| 16 | 209 |
| 19 | 215 |
| 22 | 221 |
| 25 | 226 |
| 28 | 232 |
| 31 | 237 |
| 34 | 242 |
| 37 | 247 |
| 40 | 252 |
| 43 | 257 |
| 46 | 261 |
| 49 | 266 |
| 52 | 270 |
| 55 | 274 |
| 58 | 277 |
| 61 | 280 |
| 64 | 283 |
| 67 | 286 |
| 70 | 288 |
| 73 | 291 |
| 76 | 294 |
| 79 | 297 |
| 82 | 299 |
| 85 | 300 |
| 88 | 301 |
| 91 | 302 |
| 94 | 304 |
| 97 | 305 |
| 99 | 305 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 10–18: +2.13 · 18–60: +1.57 · 60–80: +0.95 · 80–99: +0.37 | 305 from 196 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Sacred
- Flame Art
- Magic
Show the numbers
| Upgrade level | Standard | Sacred | Flame Art | Magic |
|---|---|---|---|---|
| 0 | 77 | 111 | 124 | 110 |
| 1 | 82 | 118 | 132 | 118 |
| 2 | 86 | 126 | 139 | 126 |
| 3 | 91 | 134 | 147 | 133 |
| 4 | 96 | 142 | 153 | 141 |
| 5 | 100 | 149 | 161 | 149 |
| 6 | 105 | 157 | 168 | 156 |
| 7 | 110 | 165 | 175 | 164 |
| 8 | 115 | 173 | 182 | 172 |
| 9 | 119 | 180 | 189 | 180 |
| 10 | 124 | 188 | 197 | 187 |
| 11 | 129 | 197 | 204 | 196 |
| 12 | 134 | 205 | 212 | 204 |
| 13 | 138 | 212 | 219 | 211 |
| 14 | 143 | 220 | 226 | 219 |
| 15 | 148 | 228 | 233 | 227 |
| 16 | 153 | 236 | 241 | 235 |
| 17 | 157 | 244 | 248 | 242 |
| 18 | 162 | 252 | 256 | 251 |
| 19 | 167 | 260 | 263 | 259 |
| 20 | 172 | 268 | 270 | 266 |
| 21 | 177 | 276 | 277 | 274 |
| 22 | 182 | 284 | 284 | 282 |
| 23 | 186 | 291 | 292 | 291 |
| 24 | 191 | 299 | 299 | 298 |
| 25 | 196 | 308 | 307 | 306 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#30 of 32 medium shield weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 196 | 5.5 | 11.3 | 0.47 s |
| R1 2Strike | 101 | 198 | 5.5 | 11.3 | 0.40 s |
| R1 3Strike | 102 | 200 | 5.5 | 11.3 | 0.40 s |
| R1 4Strike | 105 | 206 | 11 | 11.3 | 0.53 s |
| R2Strike | 120 | 235 | 11 | 18.8 | — |
| Charged R2Strike | 140 | 275 | 33 | 28.2 | 1.20 s |
| R2 2Strike | 120 | 235 | 11 | 18.8 | — |
| Charged R2 2Strike | 140 | 275 | 33 | 28.2 | 1.30 s |
| Running R1Strike | 105 | 206 | 5.5 | 14.1 | 0.67 s |
| Running R2Strike | 115 | 225 | 11 | 18.8 | 0.63 s |
| Rolling R1Strike | 90 | 176 | 5.5 | 9.4 | 0.43 s |
| Backstep R1Strike | 90 | 176 | 5.5 | 9.4 | 0.53 s |
| Jumping R1Strike | 107 | 210 | 8.3 | 9.4 | 0.43 s |
| Jumping R2Strike | 122 | 239 | 22 | 18.8 | 0.50 s |
| Guard counterStrike | 130 | 255 | 33 | 18.8 | 0.67 s |
Two-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 213 | 7.2 | 14.1 | 0.50 s |
| R1 2Strike | 104 | 215 | 7.2 | 14.1 | 0.50 s |
| R1 3Strike | 105 | 217 | 7.2 | 14.1 | 0.47 s |
| R1 4Strike | 110 | 227 | 14.3 | 14.1 | 0.57 s |
| R2Strike | 125 | 258 | 12.1 | 22.6 | — |
| Charged R2Strike | 145 | 300 | 36.3 | 33.8 | 1.20 s |
| R2 2Strike | 125 | 258 | 12.1 | 22.6 | — |
| Charged R2 2Strike | 145 | 300 | 36.3 | 33.8 | 1.30 s |
| Running R1Strike | 110 | 227 | 7.2 | 16.9 | 0.63 s |
| Running R2Strike | 120 | 248 | 12.1 | 22.6 | 0.63 s |
| Rolling R1Strike | 95 | 196 | 7.2 | 12.2 | 0.43 s |
| Backstep R1Strike | 95 | 196 | 7.2 | 12.2 | 0.50 s |
| Jumping R1Strike | 112 | 232 | 10.7 | 11.3 | 0.47 s |
| Jumping R2Strike | 127 | 263 | 24.2 | 22.6 | 0.50 s |
| Guard counterStrike | 140 | 290 | 36.3 | 22.6 | 0.67 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 77 | 77 | — |
| +1 | 82 | 82 | Smithing Stone [1] × 2 |
| +2 | 86 | 86 | Smithing Stone [1] × 4 |
| +3 | 91 | 91 | Smithing Stone [1] × 6 |
| +4 | 96 | 96 | Smithing Stone [2] × 2 |
| +5 | 100 | 100 | Smithing Stone [2] × 4 |
| +6 | 105 | 105 | Smithing Stone [2] × 6 |
| +7 | 110 | 110 | Smithing Stone [3] × 2 |
| +8 | 115 | 115 | Smithing Stone [3] × 4 |
| +9 | 119 | 119 | Smithing Stone [3] × 6 |
| +10 | 124 | 124 | Smithing Stone [4] × 2 |
| +11 | 129 | 129 | Smithing Stone [4] × 4 |
| +12 | 134 | 134 | Smithing Stone [4] × 6 |
| +13 | 138 | 138 | Smithing Stone [5] × 2 |
| +14 | 143 | 143 | Smithing Stone [5] × 4 |
| +15 | 148 | 148 | Smithing Stone [5] × 6 |
| +16 | 153 | 153 | Smithing Stone [6] × 2 |
| +17 | 157 | 157 | Smithing Stone [6] × 4 |
| +18 | 162 | 162 | Smithing Stone [6] × 6 |
| +19 | 167 | 167 | Smithing Stone [7] × 2 |
| +20 | 172 | 172 | Smithing Stone [7] × 4 |
| +21 | 177 | 177 | Smithing Stone [7] × 6 |
| +22 | 182 | 182 | Smithing Stone [8] × 2 |
| +23 | 186 | 186 | Smithing Stone [8] × 4 |
| +24 | 191 | 191 | Smithing Stone [8] × 6 |
| +25 | 196 | 196 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Sun Realm Shield
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Stormhill, Mt. Gelmir, Caelid, Mountaintops of the Giants, Crumbling Farum Azula, Capital Outskirts, Gravesite Plain, Foot of the Jagged Peak, Scadu Altus
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: the game files we read don't say yet how to get this item.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
Other medium shields with similar AR
Overview
- Class
- Medium Shield
- Weight
- 3.5
- Requires
- Str 8
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
31050000