Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Gargoyle's Black Axe, 680).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.
By upgrade level (Standard)
Level
AR
Physical
Lightning
Cost
+0
212
134
78
—
+1
245
155
90
Somber Smithing Stone [1] × 1
+2
279
177
102
Somber Smithing Stone [2] × 1
+3
313
199
114
Somber Smithing Stone [3] × 1
+4
348
222
126
Somber Smithing Stone [4] × 1
+5
385
246
139
Somber Smithing Stone [5] × 1
+6
421
270
151
Somber Smithing Stone [6] × 1
+7
458
294
164
Somber Smithing Stone [7] × 1
+8
496
319
177
Somber Smithing Stone [8] × 1
+9
533
344
189
Somber Smithing Stone [9] × 1
+10
572
370
202
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Video: Death Knight's Longhaft Axe
Scorpion River Catacombs - How to Get Cerulean Amber Medallion +3 and Death Knight's Longhaft Axe · Meta Game Guides · Watch on YouTube