Feeble
- Kind
- Effect
- Lasts
- 3–10 turns, by source
- Saving throw to end it
- Constitution saving throw at the end of each turn
Deal only half damage with weapon attacks that use Strength.
How long it lasts
- 10 turns · 3 sources
- 3 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- A Constitution saving throw at the end of each of its turns ends it (against the caster's spell save DC).
Shares a stack with 1
These replace or block each other rather than adding up.
What applies it 4
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Ray of Enfeeblement · 10 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Ray of Enfeeblement · 10 turns
Creature and other abilities 2
- Mapped Terror: Powerlessness · 3 turns
- Ray of Enfeeblement · 10 turns