Sourcemined
Baldur's Gate 3
ClassVerified on build 25605617
Rogue icon

Rogue

Kind
Class
Hit points at level 1
8 + Constitution modifier
Hit points per level
5 + Constitution modifier
Hit die
d8
Primary ability
Dexterity

With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.

Level progression

Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.

  1. Level 1
    Proficiency in 4 skills

    Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight Of Hand, Stealth

    Expertise in 2 skills

    Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight Of Hand, Stealth, Survival

    Ability bonuses at character creation (+2 and +1)

    Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma

    Proficiency in Dexterity saving throws · Proficiency in Intelligence saving throws · Proficiency with light armour · Proficiency with simple weapons · Proficiency with hand crossbows · Proficiency with longswords · Proficiency with rapiers · Proficiency with shortswords · +1 Sneak Attack Charge

  2. Level 2
  3. Level 3

    Choose a subclass

  4. Level 4
  5. Level 5
    Uncanny Dodge

    Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

    Takes half damage

  6. Level 6
    Expertise in 2 skills

    Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight Of Hand, Stealth, Survival

  7. Level 7
    Evasion

    Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

    AreaDamageEvade()

  8. Level 8
  9. Level 10
  10. Level 11
    Reliable Talent

    When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.

    Raw Ability rolls count as at least 10 (under a condition) · Skill Check rolls count as at least 10 (under a condition) · Saving Throw rolls count as at least 10 (under a condition)

  11. Level 12

Class resources by level

LevelSneak Attack Charge
11
21
31
41
51
61
71
81
91
101
111
121

Hit points by level

LevelCon +0Con +1Con +2Con +3
1891011
213151719
318212427
423273135
528333843
633394551
738455259
843515967
948576675
1053637383
1158698091
1263758799

8 at level 1, then 5 per level, plus the Constitution modifier at every level (single-class).

Subclasses 4

Spells 5

Always known or prepared