Champion
- Kind
- Subclass
- Hit points at level 1
- 10 + Constitution modifier
- Hit die
- d10
- Primary ability
- Strength
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
Level progression
What this subclass adds at each Fighter level, from the game's progression table: what you get, what you choose.
- Level 3Improved Critical Hit
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Critical hits on 19–20
- Level 7Remarkable Athlete: Proficiency
You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.
+proficiency bonus / 2 to skill check (under a condition) · +proficiency bonus / 2 to ability checks (under a condition)
Remarkable Athlete: JumpYou're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 3 m.
+3 m jump distance
- Level 10Choose 1
Archery, Defence, Duelling, Great Weapon Fighting, Protection, Two-Weapon Fighting