Battle Master
- Kind
- Subclass
- Hit points at level 1
- 10 + Constitution modifier
- Hit die
- d10
- Primary ability
- Strength
As a paragon of tactical superiority, you employ a wide array of combat manoeuvres to dominate every fight.
Level progression
What this subclass adds at each Fighter level, from the game's progression table: what you get, what you choose.
- Level 3Choose 3
Commander's Strike, Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Goading Attack, Manoeuvring Attack, Menacing Attack, Precision Attack, Pushing Attack, Rally, Riposte, Sweeping Attack, Trip Attack
+4 Superiority Die
- Level 3Choose 3
Commander's Strike, Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Goading Attack, Manoeuvring Attack, Menacing Attack, Precision Attack, Pushing Attack, Rally, Riposte, Sweeping Attack, Trip Attack
+4 Superiority Die
- Level 7Choose 2
Commander's Strike, Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Goading Attack, Manoeuvring Attack, Menacing Attack, Precision Attack, Pushing Attack, Rally, Riposte, Sweeping Attack, Trip Attack
+1 Superiority Die
- Level 10Improved Combat Superiority
The size of your Superiority Dice increases to 1d10.
Choose 2Commander's Strike, Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Goading Attack, Manoeuvring Attack, Menacing Attack, Precision Attack, Pushing Attack, Rally, Riposte, Sweeping Attack, Trip Attack
Class resources by level
| Level | Superiority Die |
|---|---|
| 1 | — |
| 2 | — |
| 3 | 4 |
| 4 | 4 |
| 5 | 4 |
| 6 | 4 |
| 7 | 5 |
| 8 | 5 |
| 9 | 5 |
| 10 | 5 |
| 11 | 5 |
| 12 | 5 |