Sourcemined
Baldur's Gate 3
ClassVerified on build 25605617
Barbarian icon

Barbarian

Kind
Class
Hit points at level 1
12 + Constitution modifier
Hit points per level
7 + Constitution modifier
Hit die
d12
Primary ability
Strength

The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.

Level progression

Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.

  1. Level 1
    Rage

    You can use the Rage feature.

    Grants Rage

    Unarmoured Defence

    Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.

    Armour Class 10 + Dexterity + Constitution modifier

    Proficiency in 2 skills

    Animal Handling, Athletics, Intimidation, Nature, Perception, Survival

    Ability bonuses at character creation (+2 and +1)

    Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma

    Proficiency in Strength saving throws · Proficiency in Constitution saving throws · Proficiency with light armour · Proficiency with medium armour · Proficiency with shields · Proficiency with simple weapons · Proficiency with martial weapons · +2 Rage Charge

  2. Level 2
    Danger Sense

    You sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated.

    Advantage on Dexterity saving throws

    Reckless Attack

    Gain Advantage on Attack Rolls until the end of your turn, but enemies also have Advantage against you.

    Grants the reaction Reckless Attack · Grants Reckless Attack

  3. Level 3

    +1 Rage Charge

    Choose a subclass

  4. Level 4
  5. Level 5
    Extra Attack

    Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

    Fast Movement

    Movement speed increased by 3 m while not wearing Heavy Armour.

    +3 m movement speed

  6. Level 6

    +1 Rage Charge

  7. Level 7
    Feral Instinct

    You have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised.

    +3 Initiative · Can't be Surprised

  8. Level 8
  9. Level 9
    Brutal Critical

    You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.

    CriticalHitExtraDice(1, MeleeWeaponAttack) · CriticalHitExtraDice(1, MeleeUnarmedAttack)

  10. Level 11
    Relentless Rage

    Once per Short Rest, if you drop to 0 hit points while Enraged, you regain 1 hit points instead of being Downed.

  11. Level 12

Class resources by level

LevelRage Charge
12
22
33
43
53
64
74
84
94
104
114
125

Hit points by level

LevelCon +0Con +1Con +2Con +3
112131415
219212325
326293235
433374145
540455055
647535965
754616875
861697785
968778695
10758595105
118293104115
1289101113125

12 at level 1, then 7 per level, plus the Constitution modifier at every level (single-class).

Subclasses 4

Spells 2

Always known or prepared

Conditions applied 1