Sourcemined
Transport Fever 3

Line income

How much one vehicle earns per trip and per year on a line, before and after its running costs.

How this works: the payment per unit is the game's own payment script; trips per year come from the vehicle's speed, the line length and the game's 1,460-second economic year. Capacities are the in-game ones, a quarter of the number in the model files.

Your line

More options track as long as the distance · 0 m climb · 100% full · company level 1 · loaded both ways
Uerdingen Railbus
15 seats · 90 km/h top, 58 km/h average · loads 2.5 a second · on sale 1950–1990
Per unit delivered
$36,094
company level 1, full fare
Per loaded trip
$541,406
15 of 15 units
One way
621 s
about 155 game days, plus 12 s at each stop
Loaded trips per year
2.31
1.15 round trips
Income per year
$1,247,970
one vehicle
After running costs
$1,094,024
$153,946 a year to run

Normal difficulty, default calendar speed. The game pays by straight-line distance between the two stations plus 8 m for every metre climbed, so a winding track doesn't earn more; it only makes the trip longer. A year here is 1,460 seconds of play (365 days of 4 s), the year the game prices running costs against. The trip time uses the game's own average-speed estimate for the vehicle and a stop that unloads and loads the vehicle at its load speed. Deliveries that miss the cargo's time limit, waiting for cargo, and signals aren't modelled.

Income per unit per km

One unit carried one straight kilometre on flat ground, normal difficulty, company level 1.

CargoPer unit per kmPer unit, 10 km
Beverages$3,800$38,000
Books$3,800$38,000
Bricks$3,800$38,000
Cement$3,800$38,000
Chemicals$3,800$38,000
Clay$3,800$38,000
Clothes$3,800$38,000
Coal$3,800$38,000
Crude Oil$3,800$38,000
Dyes$3,800$38,000
Fabric$3,800$38,000
Fertilizer$3,800$38,000
Fish$3,800$38,000
Fuel$3,800$38,000
Furniture$3,800$38,000
Glass$3,800$38,000
Grain$3,800$38,000
Iron Ore$3,800$38,000
Logs$3,800$38,000
Machines$3,800$38,000
Meat$3,800$38,000
Paper$3,800$38,000
Passengers$3,609$36,094
Planks$3,800$38,000
Plastic$3,800$38,000
Rubber$3,800$38,000
Sand$3,800$38,000
Sawdust$3,800$38,000
Sheet Metal$3,800$38,000
Steel$3,800$38,000
Stone$3,800$38,000
Canned Food$3,800$38,000
Tires$3,800$38,000
Tools$3,800$38,000
Vegetables$3,800$38,000
Vehicles$3,800$38,000
Wool$3,800$38,000

What is read from the game and what isn't

  • From the game's scripts: the payment per unit (income factor × distance, +8 m per metre climbed, passengers × the price factor), the company-level fare cut, the average-speed estimate and every vehicle's running costs. Rebuilt from those scripts, the running costs match the game's figure for every vehicle except five whose file capacity isn't a multiple of four, which differ by a few per cent.
  • Matched against the in-game vehicle list: capacities are a quarter of the model file value (the ACF M-300 seats 20, not 80).
  • Timed in a running game: a day lasts 4 seconds at 1× (16 days in 63.9 s on 19 October 2026), the same as the game's cost script.
  • Not yet checked in a running game: the passenger price factor for vehicles that don't set one (we use the script's 0.5), and stop times. Per-trip income follows the payment script directly; per-year income also depends on these, so treat it as a close estimate.