Sourcemined
Slay the Spire 2
CardSilentReward oddsVerified on build 23811903
Dagger Throw art

Dagger Throw

Deal 9 damage.
Draw 1 card.
Discard 1 card.

In numbers

Per playBaseUpgradedPer Energy
Energy cost11
Damage9129 → 12
Cards drawn111
  • Against a Vulnerable enemy: 13 (18 upgraded). Each point of Strength adds 1 damage.

Damage: #12 of 21 Silent cards with damage

  1. Assassinate10 0 Energy · 13 upgraded
  2. Dash10 2 Energy · 13 upgraded
  3. Echoing Slash10 1 Energy · 13 upgraded
  4. The Hunt10 1 Energy · 15 upgraded
  5. Dagger Throw9 1 Energy · 12 upgraded
  6. Dagger Spray8 1 Energy · 12 upgraded
  7. Strangle8 1 Energy · 10 upgraded
  8. Sucker Punch8 1 Energy · 10 upgraded
  9. Flick-Flack6 1 Energy · 8 upgraded
Damage per play (base), with Energy cost and upgraded value. Per Energy it ranks #3 of 16.

X cost, per Energy spent: Skewer 8.

Cards drawn: #5 of 7 Silent cards with cards drawn

  1. Acrobatics3 1 Energy · 4 upgraded
  2. Adrenaline2 0 Energy
  3. Backflip2 1 Energy
  4. Reflex2 3 Energy · 3 upgraded
  5. Dagger Throw1 1 Energy
  6. Escape Plan1 0 Energy
  7. Prepared1 0 Energy · 2 upgraded
Cards drawn per play (base), with Energy cost and upgraded value. Per Energy it ranks #3 of 4.

Chance it's offered

Chance this card is one of the cards in a single Silent reward, with every card unlocked. It's one of 20 common Silent cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.

RewardRight after a rareRun average
Regular fight · 3 cards9.6%8.49%
Elite fight · 3 cards8.11%7.37%
  • About one regular reward in 12 offers it over a run.
  • From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).

See the odds for your exact situation in the card reward odds calculator.

Upgraded

Deal 12 damage. Draw 1 card. Discard 1 card.

  • Damage +3

Overview

Character
Silent
Rarity
common
Type
Attack
Energy cost
1
Target
Any Enemy
Shop price
48–53
Game ID
DaggerThrow

Same odds: the other common Silent cards 19

Raw game dataAs extracted from the game's definitions
  • cost1
  • kindAttack
  • rarityCommon
  • targetAnyEnemy
  • poolSilent
  • keywords[]
  • vars{1}
    • Damage9
  • upgrade{4}
    • vars{1}
      • Damage3
    • addKeywords[]
    • removeKeywords[]
    • descDeal 12 damage. Draw 1 card. Discard 1 card.
  • shopPrice{2}
    • min48
    • max53
  • shopChance0.13111111111111112
  • shopPool{3}
    • Rare5
    • Uncommon10
    • Common9