Dagger Spray
Deal 4 damage to ALL enemies twice.
In numbers
| Per play | Base | Upgraded | Per Energy |
|---|---|---|---|
| Energy cost | 1 | 1 | |
| Damage · each enemy | 4 × 2 = 8 | 6 × 2 = 12 | 8 → 12 |
- Against a Vulnerable enemy: 12 (18 upgraded). Each point of Strength adds 2 damage, one per hit.
- Base
- Upgraded
Show the numbers
| Strength | Base | Upgraded |
|---|---|---|
| 0 | 8 | 12 |
| 1 | 10 | 14 |
| 2 | 12 | 16 |
| 3 | 14 | 18 |
| 4 | 16 | 20 |
| 5 | 18 | 22 |
| 6 | 20 | 24 |
| 7 | 22 | 26 |
| 8 | 24 | 28 |
| 9 | 26 | 30 |
| 10 | 28 | 32 |
Damage: #13 of 21 Silent cards with damage
X cost, per Energy spent: Skewer 8.
Chance it's offered
Chance this card is one of the cards in a single Silent reward, with every card unlocked. It's one of 20 common Silent cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.
| Reward | Right after a rare | Run average |
|---|---|---|
| Regular fight · 3 cards | 9.6% | 8.49% |
| Elite fight · 3 cards | 8.11% | 7.37% |
- About one regular reward in 12 offers it over a run.
- From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).
See the odds for your exact situation in the card reward odds calculator.
Upgraded
Deal 6 damage to ALL enemies twice.
- Damage +2
Overview
- Character
- Silent
- Rarity
- common
- Type
- Attack
- Energy cost
- 1
- Target
- All Enemies
- Shop price
- 48–53
- Game ID
DaggerSpray
Same odds: the other common Silent cards 19
Raw game dataAs extracted from the game's definitions
- cost1
- kindAttack
- rarityCommon
- targetAllEnemies
- poolSilent
- keywords[]
vars{1}
- Damage4
upgrade{4}
vars{1}
- Damage2
- addKeywords[]
- removeKeywords[]
- descDeal 6 damage to ALL enemies twice.
shopPrice{2}
- min48
- max53
- shopChance0.13111111111111112
shopPool{3}
- Rare5
- Uncommon10
- Common9