Sourcemined
Slay the Spire 2
CardSilentReward oddsVerified on build 23811903
Dagger Spray art

Dagger Spray

Deal 4 damage to ALL enemies twice.

In numbers

Per playBaseUpgradedPer Energy
Energy cost11
Damage · each enemy4 × 2 = 86 × 2 = 128 → 12
  • Against a Vulnerable enemy: 12 (18 upgraded). Each point of Strength adds 2 damage, one per hit.
0102030400246810Strength
  • Base
  • Upgraded
Damage of one play by your Strength, before Vulnerable or Weak.
Show the numbers
StrengthBaseUpgraded
0812
11014
21216
31418
41620
51822
62024
72226
82428
92630
102832

Damage: #13 of 21 Silent cards with damage

  1. Dash10 2 Energy · 13 upgraded
  2. Echoing Slash10 1 Energy · 13 upgraded
  3. The Hunt10 1 Energy · 15 upgraded
  4. Dagger Throw9 1 Energy · 12 upgraded
  5. Dagger Spray8 1 Energy · 12 upgraded
  6. Strangle8 1 Energy · 10 upgraded
  7. Sucker Punch8 1 Energy · 10 upgraded
  8. Flick-Flack6 1 Energy · 8 upgraded
  9. Poisoned Stab6 1 Energy · 8 upgraded
Damage per play (base), with Energy cost and upgraded value. Per Energy it ranks #4 of 16.

X cost, per Energy spent: Skewer 8.

Chance it's offered

Chance this card is one of the cards in a single Silent reward, with every card unlocked. It's one of 20 common Silent cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.

RewardRight after a rareRun average
Regular fight · 3 cards9.6%8.49%
Elite fight · 3 cards8.11%7.37%
  • About one regular reward in 12 offers it over a run.
  • From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).

See the odds for your exact situation in the card reward odds calculator.

Upgraded

Deal 6 damage to ALL enemies twice.

  • Damage +2

Overview

Character
Silent
Rarity
common
Type
Attack
Energy cost
1
Target
All Enemies
Shop price
48–53
Game ID
DaggerSpray

Same odds: the other common Silent cards 19

Raw game dataAs extracted from the game's definitions
  • cost1
  • kindAttack
  • rarityCommon
  • targetAllEnemies
  • poolSilent
  • keywords[]
  • vars{1}
    • Damage4
  • upgrade{4}
    • vars{1}
      • Damage2
    • addKeywords[]
    • removeKeywords[]
    • descDeal 6 damage to ALL enemies twice.
  • shopPrice{2}
    • min48
    • max53
  • shopChance0.13111111111111112
  • shopPool{3}
    • Rare5
    • Uncommon10
    • Common9