Robotic Arm
Use: A melee attack with a chance to repeat. Gains 1 damage for the rest of the battle each time it's used. Refreshes when affected by Electric element.
Cyborg set, all worn 4 pieces
- Cerebellum Implant (neck)
- Frontal Lobe Implant (head)
- Optic Nerve Implant (face)
- Robotic Arm (weapon)
- Intelligence
- +3
- Shield
- +9
- Crit chance up
- +10
- Add bonus range
- +1
- Add bonus melee range
- +1
Every piece goes in a different slot, so one cat can wear the whole set; values are the pieces' own numbers added up.
Also given by
Refresh equipment ability on element: element 1
- Technology · item
Refresh equipment ability on element: text 1
- Technology · item
Overview
- Slot
- Weapon
- Set
- Game ID
RoboticArm
On use
- Mana cost
- 0
- Damage
- 1
- Ability
- Robotic Arm
Passive effects 1
- Refresh Equipment Ability On Element
Raw game dataExactly as defined in data/items/weapons.gon
- nameITEM_ROBOTICARM_NAME
- descITEM_ROBOTICARM_DESC
- rarityvery_rare
- kindweapon
- frame184
- setCyborg
- abilitywp_FuryArm
passives{1}
RefreshEquipmentAbilityOnElement{2}
- elementElectric
- textCOMBAT_POPUP_RECHARGED
- categoryweapons