Overview
- Group
- Pickups
- Faction
- None
- Game ID
BigFood
Passive effects 2
- Health Pickup
- Transform On Element Influence
Raw game dataExactly as defined in data/characters/pickups.gon
graphics{5}
- movieclipFood
- namePICKUP_MEDIUMFOOD_NAME
- depth_offset0.015
- shadowNone
- tooltipPICKUP_MEDIUMFOOD_DESC
properties{8}
- factionnone
- typeobject
- takes_turnsfalse
- inanimatetrue
- can_be_backstabbedfalse
- layerpickups
- kill_requiredfalse
- tag[food, pickup]
abilities{2}
ai{1}
- variant_ofFoodBase
sound{1}
alt_sounds[1]
- 0[HitGround, Obj_FoodLand]
passives{2}
HealthPickup{3}
- stacks7
- frame_range[3, 4]
- stored_food_value2
TransformOnElementInfluence{2}
- elementFire
- objectCookedBigFood
- categorypickups