Overview
- Group
- Pickups
- Faction
- None
- Tag
- Pickup
- Variant of
- Nothing!
- Game ID
Antidote
Passive effects 1
- Modular Pickup
Abilities 2
- None
- None
Raw game dataExactly as defined in data/characters/pickups.gon
graphics{5}
- movieclipAntidotePickup
- namePICKUP_ANTIDOTE_NAME
- depth_offset0.015
- shadowNone
- tooltipPICKUP_ANTIDOTE_DESC
properties{8}
- factionnone
- typeobject
- takes_turnsfalse
- inanimatetrue
- can_be_backstabbedfalse
- layerpickups
- kill_requiredfalse
- tagpickup
abilities{2}
- moveNone
- attackNone
ai{1}
- brainNoBrain
- variant_ofPickupBase
sound{1}
alt_sounds[1]
- 0[HitGround, Obj_AntidotePickupLand]
passives{1}
ModularPickup{2}
- Cleanse0
- sound_eventEatAntidote
- categorypickups