Turn Foe Upgraded
Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.
Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 2
- Damage
- 0
- Type
- Targeted status
- Variant of
- Turn Foe
- Game ID
TurnFoe2
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatetargeted_status
meta{4}
- nameABILITY_TURNFOE_NAME
- descABILITY_TURNFOE2_DESC
- classMedic
- type_iconmisc
graphics{2}
- animationpointout
- particlenone
cost{2}
- mana2
- infcantriptrue
target{3}
- min_range1
- max_range2
- max_aoe0
damage_instance{2}
- damage0
effects{2}
- ForceMoveAway1
Conditional_Enemy{2}
- Madness1
- Confusion1
- variant_ofTurnFoe
- categorymedic
- upgradeOfTurnFoe