Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Give +3 to a unit or spawn a scrap pickup on an empty tile. | Give +3 to units in an area and spawn scrap pickups on the empty tiles in that area. |
| Target › Max aoe | — | 1 |
| Target › Min range | 1 | 0 (−1) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Tank · starter
A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tank
- Mana cost
- 5
- Damage
- 0
- Type
- Lobbed attack
- Game ID
ThrowShield
Raw game dataExactly as defined in data/abilities/tank_abilities.gon
- templatelobbed_attack
meta{4}
- nameABILITY_THROWSCRAP_NAME
- descABILITY_THROWSCRAP_DESC
- classTank
- type_icondefense
graphics{2}
- projectileArmorPickup
- animationthrowobject
cost{2}
- mana5
- infcantriptrue
target{2}
- min_range1
- max_range2+level
damage_instance{2}
- damage0
effects{2}
- Shield3
- ObjectOnHitFullyEmptyRandomArmorPickup
- categorytank
- upgradedToThrowShield2