Trample Dash Upgraded
Dash forward with Trample, then spawn a rock. Deals more damage and has a 20% chance to inflict Stun.
Classes that can get it 1
A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tank
- Mana cost
- 6
- Damage
- 5+bonus_melee_ability_damage
- Type
- Trample dash
- Variant of
- Trample Dash
- Game ID
TankTrample2
Raw game dataExactly as defined in data/abilities/tank_abilities.gon
- templatetrample_dash
meta{4}
- nameABILITY_TRAMPLEDASH_NAME
- descABILITY_TRAMPLEDASH2_DESC
- classTank
- type_iconmelee
graphics{3}
- dash_start_animationdashstart
- dash_animationdash
- dash_end_animationdashend
cost{2}
- mana6
- infcantriptrue
target{0}
temporary_effects{1}
- Trample3
damage_instance{2}
- damage5+bonus_melee_ability_damage
effects{1}
- Stun[1, 0.2]
self_damage{2}
- damage0
effects{1}
- SpawnRock1
- variant_ofTankTrample
- categorytank
- upgradeOfTankTrample